
Chris is a middle child, and as such was allowed to range far and wide with minimal supervision for most of his childhood. His imagination got a workout through all those years and suits him well in his career as a Game Developer. After quitting college, he wandererd from mailrooms to car washes to retail jobs before he got the opportunity in the Spring of 1995 to start at Raven Software where he worked on his first game project: Necrodome. It wasn't an award-winning success, but he learned a lot about what worked and what didn't in making games. Following Necrodome, Chris worked on an in-house project with the resident tech guru; then on to Heretic II, MageSlayer, including some help on the Hexen 2 Mission Pack before getting chosen to be lead Design on what became Star Trek Voyager: Elite Force. His work continued on the expansion pack for STV:EF and then as Lead Design on Star Wars Jedi Knit II: Jedi Outcast as well as the sequel Star Wars Jedi Knight: Jedi Academy. Around this time he bacame a published poet, and assisted a friend as she started a local literary magazine, The Writer's Block - though they had to cancel production after a year due to the time it was taking from their real jobs. Fully back in the world of Raven, Chris headed up the design side for Wolfenstein before it was handed over to another internal team; he has headed over to help finish Singularity. Since then he's been working on game pitches, training new hires, documenting tools, working on content for all Raven's current projects and generally having fun bringing his imagination to the table every day.
