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Our People

amy stevenson

Amy Stevenson is a Designer at Raven Software. A Wisconsin native, Amy attended college at the University of Wisconsin-Whitewater in 2005 and graduated with a Bachelor of Science degree, majoring in English with writing emphasis and minoring in Computer Science. What can one do with an English degree? Turns out, not a lot. After flailing around uselessly for a couple of years (aka working in an industry other than the  [...]
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andre dusette

Andre is a programmer who joined Raven Software in November 2005. He's worked on Marvel Ultimate Alliance, X-Men Origins: Wolverine, Singularity and other projects. He likes games and voice acting and hates writing bios and talking in the third person.    [...]
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andre tiran

Andre Tiran is an Animation graduate from Full Sail University that now works as a Design Intern at Raven. Andre enjoys playing a wide variety of video games in his free time such as: Diablo, Final Fantasy, Disgaea, Call of Duty, Destrega and League of Legends. When Andre’s not playing video games he can be found playing Ultimate Frisbee at the park, around a table playing Twilight Imperium with his  [...]
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arnie swekel

Arnie Swekel was born May 2nd 1963 and grew up in River Rouge Michigan. He attended The Center for Creative Studies for a year in Detroit. After wandering a wildly diverse choice of career paths for a few years, he began working as an Art Agent for McNamara and Associates, the largest commercial art studio in the nation (at the time), He is a self-taught artist and today is well  [...]
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bob love

Bob Love is a writer and voice over director for Raven Software. He's worked on titles like the X-Men Legends series, Marvel Ultimate Alliance, Wolfenstein and Singularity. He's also been lucky enough to work with talented actors like Hugh Jackman, Patrick Stewart and Ed Asner. In his spare time, Bob writes and directs Indie movies; currently in production is a full length film called Dead of the Night (search for it  [...]
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brian white

Brian White has been in game development for over 8 years. He grew up in Tennessee and received a BS in Computer Science from the University of Tennessee. He moved to Wisconsin to work for Raven in 2006. His favorite games are Half-Life 2, System Shock 2 and Halo 3. In his free time, Brian enjoys playing video games and small electronics projects. When the weather is nice, he also enjoys riding  [...]
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brian hackbarth

Brian is a Senior Gameplay Programmer, working at Raven since 2008. He spends his free time with his wife and dog, enjoying the outdoor activities such as hiking, cycling, and ultimate. He plays all genres of games, but has most recently been cleaning up Arkham City, wandering New Vegas, defeating Reapers, and solving puzzles with the Professor. In the past, Brian attended UW-Madison, where he earned a  [...]
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brian raffel

Always looking for a new challenge, Brian Raffel was a high school art teacher and a cross country coach when he founded Raven Software with his brother Steve in the spring of 1990. Together they built their company with popular games like Black Crypt, Hexen and Heteric. Eventually Raven's team grew so talented they captured the interest of Activision - in 1997 they acquired Raven and made Brian the studio  [...]
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caleb zart

Caleb Zart grew up on a farm in rural Wisconsin and earned an animation degree from MATC in Madison. In addition to being an animator at Raven, he also does motion capture acting and stunt work. He spends his free time gaming, playing softball and football and weight lifting. Caleb has acted in plays and films, plays piano and he's also a guitarist and lead singer for the band Pest.    [...]
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caleb tomplait

Caleb is an associate environment artist. He grew up in a very small town called Claysville just outside Cambridge Ohio. There wasn't much to do as a kid in a small town except ride his bike, play with friends, and of course play video games (which he did a lot of). During his early years in school he was always into the art classes and could remember buying quite a  [...]
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charles weiss

Charles Weiss is a Production Coordinator at Raven Software. He graduated from Westside Elementary in 1998 and believes the education he received at such a young age propelled him to where he is today. His gaming life began when he received a NES for Christmas and played Super Mario Bros. for 6 hours straight. He dabbled in other career options before landing a gig at Raven and realized that nothing  [...]
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charlie bernstein

I enjoy gaming and SCUBA diving.  I have been playing games since the days of my old Atari that had no storage media on it.  I was excited to get the audio cassette backup device for the computer.   I went off to college to teach secondary education in mathematics.  Like many people, the field I ended up in is not what I went to college for.  I went on to be in the  [...]
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chris foster

Chris is a middle child, and as such was allowed to range far and wide with minimal supervision for most of his childhood. His imagination got a workout through all those years and suits him well in his career as a Game Developer. After quitting college, he wandererd from mailrooms to car washes to retail jobs before he got the opportunity in the Spring of 1995 to start at Raven  [...]
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chris beese

What do you know about Arnold Schwarzenegger? Forget what you know... Now, you know Chris, who is better.  Working as Raven QA since Singularity, Radion attacks are just a jump shot away.  Known for his dominating multiplayer skill, be ready to cry, “WHY ARE YOU BEES!”  [...]
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christopher logan

Chris is from San Diego, Ca originally and went to school at the Academy of Art University in San Francisco, Ca. He worked in the film industry for over 4 years at studios such as Disney Animation, ImageMovers Digital, and Moving Picture Company as a Lighting Artist/TD before coming to Raven. His film credits include "Bolt," "A Christmas Carol," "Mars Needs Moms," Fast Five," and "Sherlock Holmes: A Game of  [...]
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cory carani

W.C. "Cory" Carani is a Senior Artist and Team Lead working for Raven Software. He has worked on Star Wars: Jedi Knight II: Jedi Outcast, X-Men Legends 1 & 2, Marvel: Ultimate Alliance, X-Men Origins:Wolverine and Singualrity. In the past, Cory has taught as an Associate professor at Northen Illinois University and inked comics for the major publishers, Marvel and D.C. Comics. He still longs for his days as a short  [...]
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dallas middleton

I've worked at Raven for 3ish years graduated from The Guildhall at Southern Methodist University.  I got an internship while in school at Raven.  I had to return to school for a few more months and then when I graduated I contacted Raven and was hired soon after.  I work as a level desiner.  Beyond work I am a huge Final Fantasy fan.  I could talk about it for quiet  [...]
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dan edwards

Been making video games of some sort since I was first able to program at around 11. Got my computer science degree from Michigan State and proceeded to take a job with a typical business database software company. I was able to turn what started out as a hobby and passion into a career at the age of 25 when I took a job in Indianapolis with Sunstorm Interactive (the  [...]
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dan kramer

Dan got his start in game development back in 1997 at Raven.  In 2003, after twenty-eight Wisconsin winters, he left to wander the Republic of Texas.  Having since confirmed the rumored stellar size and luminosity, he now returns to the land of his birth… (and also beer and cheese).  [...]
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dan merboth

Originally from New Jersey, he graduated from Rochester Institute of Technology with a bachelors degree in Information Technology.  [...]
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daniel menard

Daniel Menard is an Associate Designer at Raven Software. He started his game career at Raven in 2010 as a QA Tester. He began working as a designer during the summer of 2011 as a Design Intern, which lead to his position as an Associate Designer in February 2012. Prior to joining Raven, he graduated from Clark University with a bachelors in English and Computer Science.  His inspiration for game design  [...]
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darren blondin

Darren Blondin's employment at Raven Software materialized from an intense desire to create sound for interactive experiences. Self guided sound design studies at Goddard College lead him to focus on acoustics, human hearing, wave propagation, the physics of sound, and sound perception. Frequent personal projects include music composition in his studio of electrical gadgetry, including the design and modification of guitar pedals and the constant upkeep and restoration of vintage  [...]
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dave curd

Howdy! I'm an art director at Raven specializing in UI/UX. When not at Raven, I work on comic books and do some freelance illustration. I have an awesome wife and a bitey dog.  [...]
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david c. hauptman

David Hauptman is a Senior Envirnoment Artist and Environment Team Lead here at Raven. He has worked The Family Guy Game, Singularity, and a couple of other games he could tell you about, but he'd probably get into trouble. Dave grew up in the small town of Rochelle, IL where he didn't have much to do beyond drawing comics, playing his guitar and of course, playing video games. He got his  [...]
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david fifield

David grew bored of traditional education systems and joined the U.S. Army at age 17 for the fun and excitement of real life war games in the mud of Kentucky and Germany. Much to his surprise sometimes the Army also fights for real and he deployed with the rest of the 1st Armored Division to Operation Desert Sheild/Storm where his unit of M1A1's engaged and defeated Republican Guard tanks and  [...]
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derek larson

As a young kid I had many hobbies, but throughtout the years there were always two that stuck as the most consuming and obsessive: drawing and video gaming. I had a bin full of Atari games that vastly outnumbered the toys that sat in my closet. Instead of stealing bases outside at the park, I was trying to keep my best friend from stealing my extra lives in the original  [...]
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derek racca

Derek is a producer at Raven.  Before joining Raven Derek worked at Activision as a producer on Call of Duty.  Ironically his first job in games was as a tester on X-Men Legends, developed by Raven.  Since then he joined the Activision production team and has worked on several Spider-man games and every Call of Duty since Call of Duty 4: Modern Warfare.  Derek started gaming early on playing pen  [...]
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emily cardarella

HR Generalist Emily Cardarella is a lifelong resident of Wisconsin who graduated from the UW Madison with a degree in Psychology. An outdoor enthusiast, Emily enjoys travel (Mexico, Jamaica, St. Lucia, the Caribbean and Shanghai to name a few places) and trying new restaurants. One of her most favorite things is Movie Night (sweat pants, popcorn and a soft blanket are mandatory). She loves going to Raven each day and  [...]
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emily sherman

I went to school at the Art Institute of Phoenix where I studied Game Art and Design.  I'm currently an Associate Artist and I love my job.  When I’m not working I’m usually playing games for PC or some console; I like a variety of genres and games, but some of my favorites are: Ultima Online, Disgaea, Super Smash Bros., League of Legends, Prince of Persia, COD, Gears of War,  [...]
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emmanuel apilado

Priding himself on being creative and proficient, Emmanuel uses the worst of weapons.  If you meet him in an online match be prepared to be killed in the most creative ways possible.  He can usually be found high up in the sky until he jumps down and telefrags you. All Business, All Day.  [...]
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eric spray

Eric Spray is a senior concept artist at Raven Software.  So far Eric has contributed to the production of two titles, X-Men Origins: Wolverine and Singularity.  As well concept art he also doubles as a matte painter during latter stages of production.  Before moving to Madison he spent 4 years in Columbus, OH attending CCAD (The Columbus College of Art & Design).  The first 20 years of his life were  [...]
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eric schlautman

Eric is the lead animator here at Raven Software.  He was hired as an animator at Raven after dropping out of a Media Arts & Animation program and putting together a demo reel on his own.  Maybe not the wisest route but luckily it worked out.  He likes playing video games and yelling at the TV when no one is looking.  Eric grew up in Nebraska and enjoys visiting family there.  [...]
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eric biessman

In 1994, having graduated from the University of Wisconsin – Madison, Eric began his writing and design career as a part-time summer hire for Raven Software.  By the end of the summer Eric was extended a full time offer as a Level Designer (which he happily accepted.)  Shelving his plans to go to graduate school, he instead focused on making great video games; a goal that would forever change his  [...]
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eric schmidt

I am Eric Schmidt and started at Raven in the summer of 2008.  I have a wife and 3 children.  If you want an interesting story ask me about the birth of child number two. My first career was teaching High School Math and Computer Science at Waunakee High School.  I really enjoyed developing the Computer Science program there.  When I started it was two courses and only enough enrollment for  [...]
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geoff hill

Geoff Hill is an Environment Artist at Raven Software. Heralding from Ramona California, he graduated with a bachelor’s of arts from the Art Institute of California – San Diego in Game Art and Design. In 2008 Geoff left sunny San Diego to brave the parlous winters of Wisconsin to join Raven.  [...]
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greg shives

Greg Shives is the Animation Director for Raven Software. An animator with an engineering mind, he is always working to push the creative and technical capabilities of Raven’s animation team forward. Before animation he served as a Sergeant in the U.S. Army, a satellite engineer, a CEO of a small tech start-up, and a communications team lead for the President of the United States. In his free time he enjoys  [...]
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james monroe

After graduating from Texas Tech University with a degree in Computer Science in 1992, James Monroe remained to begin work on a graduate degree. Soon, he was ready to take a break from school and heard the calling of the game industry. His first job in the industry was at Origin Systems, beginning work on Chopper on the PC and 3DO (eventually released as AH64D Longbow on the PC only).  [...]
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james wagner

Jim Wagner was born in Boscobel, Wisconsin and grew up in the southwestern Wisconsin area. He attended high-school at Iowa-Grant and from there went to college at Madison Area Technical College graduating with an animation degree. Jim enjoys playing cards, drawing and gaming in his free time. He credits games like StarCraft and Heretic as his inspiration for getting into gaming as a career. Jim is currently working as  [...]
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jason holt

Jason Holt is an animator at Raven. He began his animation career in the gaming industry as an intern at Raven in June of 2007. Mentored by several animators on the game Singularity, Jason quickly got along with his team members and felt welcomed. Working on Singularity showed him the ropes of the gaming industry as well as video game animation. After his three month internship, he returned to finish  [...]
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jeff degenhardt

Jeff Degenhardt is an environment artist at Raven Software.  He has previously worked on the titles Quake 4, X-Men Legends 2, Wolfenstein, and Singularity.  On his free time, Jeff enjoys video-gaming, drawing and digital-painting, weight training, reading, and occasionally dancing really badly while sober.  His favorite games number too many to name here, but a sampling includes: League of Legends and DOTA, Gemstone 4, various titles from the Final Fantasy  [...]
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jeff sarac

Jeff Sarac is an IT specialist who recently graduated from Herzing University with a bachelor's degree in computer networking and security. Originally from Madison, Wisconsin, he has two sons: Korbin (9) and Sam (7). Jeff is an avid fan of Wold of Warcraft and also enjoys the Call of Duty series. And in a truly interesting combination, Jeff plays semi-professional football and enjoys karaoke.    [...]
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jeremiah bychowski

Before coming to Raven I was working towards a career in law enforcement. I was a supervisor in a privately owned security firm where I received training in firearms, self-defense (DAAT) law studies and executive protection and loss prevention -a majority of my working hours were spent doing bodyguard work for jewelry wholesalers and bouncing for local bars and nightclubs. I then transitioned to ATM maintenance  [...]
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ji li

Class: Programmer Lv: 1 HP: 50 Attack Power: -5 Defense: 1 Armor: +5 in winter/ +1 for the other half of the year Spawn Location: Beijing Special Ability: When in any store, 93.5% chance of getting into the slowest checkout lane. Favorite Workout Routine: No.  [...]
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joe koberstein

Joe Koberstein started as a commercial artist designing T-shirts and rock band logos in the late 1980’s. After graduating from the Commercial Art program at MATC in 1993 he worked in advertising and publishing in the Madison, Wisconsin and Los Angeles, California area.  Joe started his own freelance design company called Koberstein Design working with clients in the Video Game, Advertising, Music, Film and the Amusement Park Industry in both  [...]
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jon zuk

After graduating Teikya Marycrest University in Davenport, Iowa, Jon Zuk started at Raven in October of 1996. Since then he's worn a variety of hats: designer, lead designer, project lead and is currently a studio designer. He's worked on Take No Prisoners, Hexen II: Portal of Pravus, Soldier of Fortune, Elite Force, SOF2, Jedi Academy, Wolfenstein, Wolverine and Singularity. In his travels for Raven he's run into Tony Hawk (literally),  [...]
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joshua terry

Josh Terry grew up in Western New York, near Rochester. He pursued an expected career in engineering throughout most of high-school only to realize that he could actually get paid to work on video games – the coolest thing in the world. After some fairly minor life decisions and family discussions he landed at Champlain College, in Burlington Vermont, for their game development major.  Shortly after starting his education at  [...]
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justin superty

Justin is an Environment Art Intern at Raven Software. His interest for creating game art was sparked in middle school when he found out that he could re-skin the weapons, in his favorite game at the time, Counter-Strike. This led him to study game art and animation at Champlain College in Burlington, VT. Justin moved to Madison, WI from his hometown of Bethel, CT. In his free time Justin enjoys  [...]
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justin negrete

In 2002, at the age of 19, Justin dropped out of the Full Sail school to work at Raven Software (he still wore a braces retainer). He went on to work on titles like Jedi Academy, X-Men Legends, Marvel Ultimate Alliance, Wolverine and Singularity. An avid gamer, his favorite games include the Monkey Island series, Gran Turismo, Grin Fandago and the Quake series. His favorite movie is Gladiator. Justin also  [...]
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kathleen marty

Kathleen is a Senior Software Engineer who has been working at Raven since 2004. Her long list of Raven games includes X-Men Legends, X-Men Legends II: Rise of Apocalypse, Marvel: Ultimate Alliance, X-Men Origins: Wolverine and Singularity. Born and raised in Madison, her first exposure to computers was programming BASIC on an old TRS-80. She graduated from UW-Madison with an MS in Computer Sciences and a BS in Mechanical Engineering. Kathleen  [...]
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keith morton

Keith Morton, aka "Morty", has been an avid gamer since he was a kid. He has fond memories of playing Pong (on a black and white TV no less) and of course Black Crypt, the original RPG title from Raven's beginnings. With over 18 years in the industry, he still has not yet satisfied his appetite for gaming. He has worked on over 20 titles in his career with creative,  [...]
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keith matejka

Keith is an Associate Producer at Raven Software.  He has over ten years of experience in commercial video games at a variety of game developers and publishers both in QA and Production.  He is credited with contributions to over forty retail video games on a variety of platforms. Keith holds a bachelor’s degree in music recording at the University of Wisconsin – Oshkosh with a minor in business and a minor  [...]
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kelson alexander raffel

A true artist both in game and out.  Many can recall his genius MS Paint portraits, such as, “Banana Dressed as Apple”, “Scuba Banana”, and “Angry Banana.” Possibly the most versatile of the Raven QA team, Kelson is able to destroy an entire team with just about any weapon combination.  [...]
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kevin reed

I'm a Senior Software Engineer for Raven Software. I've been interested in video games since I was a kid, starting out with Atari and Nintendo games. I even still have my old Atari 2600. I became even more interested after getting my first computer and discovering PC games, and not long after that I decided to learn to program and have been doing it ever since. While studing Computer Science  [...]
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kevin long

Kevin Long is a graphic artist known for his science fiction and fantasy illustrations such as for the popular role playing game Rifts. In 1995 he came to Raven where he's worked titles like Soldier of Fortune, Star Trek Voyager: Elite Force, Soldier of Fortune II, Quake 4 and Wolfenstein. Kevin also enjoys writing short stories and novels as well as taking art courses to continue improving his art skills. He  [...]
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kyle stephens

Kyle Stephens is a simple man who loves getting up in the morning smelling the dawn of a new motion capture day. The highlight of his day is sporting his teal green motion capture suit while he is getting stabbed, thrown off a building, punched, shot, caught on fire, blown up, or acting like a woman it does not matter he will place his life on the line each day  [...]
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luka romel

Hai! I'm an associate artist specializing in lighting. I control the power of the sun! Aside from all that, I was born and raised  in Chapel Hill, North Carolina and obtained my Illustration BFA from Parsons School of Design in NYC.  I've always had a thing for video games ever since I played tetris on the nes when I was 4. (upgraded to super mario world, clayfighter and donkey kong country  [...]
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mario giombi

Mario is a life long gamer who found his dream job in July 2007, when he was hired as a Programmer at Raven. He is a lifelong resident of Wisconsin, except for the five years of his life he spent living in Thailand. After returning to the United States, he got his Bachelor's Degree from UW-Madison, in Computer Science and Mathematics. Some of his favorite games include: Civilization, Resident  [...]
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mark kornkven

Mark grew up in northern North Dakota, just a few miles from the Canadian border.  He got his first taste of programming on a graphing calculator.  After finishing college in 2001, he packed up his car and moved out to sunny California and Liquid Entertainment, where he worked on such titles as Battle Realms and Lord of the Rings: War of the Ring.  In 2005, he got the chance to  [...]
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mark kilborn

Mark Kilborn is the Audio Director for Raven Software. He has previously worked on sound for Singularity, Forza Motorsport 3, Borderlands, The Club and more. Many moons ago he was a professional DJ, remixer and keyboardist in a Spanish industrial band. When he's not making loud noise at the office (boom, splat, zoink, etc.) he's writing little Flash games on the side. He and his wife are nutty game collectors  [...]
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maryann knoke

MaryAnn Knoke works at Raven software in human resources and operations. While not a game developer, she feels super fortunate to work with such talented people and to play a part at Raven. When not at Raven, MaryAnn likes to be on her Gary Fisher 29er flying thru the trees as well as going on bike rides with her family during the summer months. "Everyday I’m both amazed and challenged while  [...]
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matt pinkston

Matt is a Wisconsin native and has worked at Raven as a level designer for 15 years. When he's not working like a dog, Matt enjoys hanging out with his family, drinking mai tais in Hawaii with his wife, and nerding out with his pals. Matt has been inspired by many things in his illustrious career, byt the most notable at God, his wife, Mr. T, dandelions, and Steve Seagal  [...]
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megan elizabeth parker

Megan Parker hates writing bios for herself. They always sound ridiculous, especially since she is talking about herself in the third person.  Still, her boss requests it of her and she likes her job, so she reluctantly opened Word to write this brief paragraph. When she’s not breaking games at work, she’s enjoying games at home, gardening, reading comics, playing with her cats and enjoying her girlfriend’s company. There, she  [...]
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mike gummelt

Mike Gummelt began writing games on his Commodore=128 back in high school, but never dreamed he could actually get a job in what would obviously be a highly competitive, highly skilled industry. Besides, his main love was film and writing. So he went to film school, but continued to make games on the side – including mods for Doom & Quake (like Aliens Doom 3, Marines Doom 2,  [...]
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mike button

Mike Button is a Senior Artist and Environment Art Team Lead at Raven Software. He grew up in Waunakee, only a short 20 minute drive from Raven. Mike attended The Savannah College of Art and Design, where he graduated in 2009 with a Bachelor of Arts in Visual Effects. Originally pursuing a career in the film industry, Mike changed his focus after completing a Summer internship with Raven in 2007.  [...]
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nicholas stevenson

Nicholas is a Senior Technical Animator at Raven. He is a Madison native, growing up and going to school just minutes away from his career home of Raven. He attended MATC where he earned an Animation degree as well as the title of 'Super Nick' from his classmates. A college professor jokingly said he could hold a Program's manual to his head and then tell you anything  [...]
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nick trifunovic

As Senior Art Manager at Raven, I get to work and learn from some of the most talented developers in the game industry. It's incredible to be part of the Activision Blizzard team and to have the opportunity to build on Raven's staple of historical games. Growing up I was always interested in spending time doing one of three things; drawing comics, skateboarding, or playing computer and console  [...]
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pat williams

Pat Williams is a designer at Raven Software, and has worked on titles such as Quake 4, Wolfenstein, and Singularity. He loves that feeling of making something cool out of nothing, especially when there’s plenty of time and everything works. He has lived in a wide variety of places, including Paris, Italy, California, Boston, and Colorado, and has worked at jobs ranging from stocking vending machines and making pizza to counseling  [...]
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phil sheets

Rogue Agent.  No title or description.  Known to solve problems.  Formerly spent 10 years as a software engineer (Senior Programmer/Analyst) dealing with small to large financial systems.  Areas of current operation include Python, MEL, MaxScript, animation, motion capture, art pipelines, system design, documentation, process refinement.  Specialized training includes Animation (Madison College), Telecommunications and Comparative Literature with a focus on film and creative/professional writing (Indiana University), and Northern Shaolin Kung Fu (Zhong Yi  [...]
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ryan danz

Ryan has been at Raven for over 10 years. He has a bachelor's degree in computer science from the University of Minnesota and he enjoys sailing, rock climbing, and beer in his spare time. Ryan's turn-ons include smart chicks and long walks in the mountains. His turn-offs are bad drivers and tape worms.  [...]
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ryan hummer

Ryan Hummer is a Senior Software Engineer.  He started at Raven in early 2005, which is his first job in the industry. He graduated from Full Sail University in 2005 from the Game Design and Development program.  With an AS and BS in Game Design and Development.  [...]
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ryan ries

Known for getting the most kills and angering the most people.  Cries can be heard throughout the building during a multiplayer test, as Ryan is killing all the creatures using the Lurker Shield.  “Someone hit that Ryan Ries for me!” And sure enough, someone does. But it’s all in good fun, as Ryan brings his K/D up one more point.  [...]
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ryan burnett

I am a Sr. Producer at Raven and have been working here since April 2007. I started out as a Tech Programmer working on Tools and UI for Singularity but quickly realized my true passion is for Production (I know very strange). As a Producer at Raven you get to wear a lot of hats and are involved with all aspects of the development. I joke that a  [...]
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sean thurler

Sean Thurler is an Associate Environment Artist at Raven who grew up just outside of Boston in Canton, Massachusetts. His career in art started with taking courses in high school at the Museum of Fine Arts School in Boston, followed by a dual major in Electronic Game & Interactive Development and Multimedia & Graphic Design at Champlain College. In April of 2010 he made the trip to the midwest to  [...]
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shawn peeples

Shawn Peeples is a QA Tester at Raven Software helping to ensure the high quality that Raven's fans have come to expect. He has also worked on both X-Men Origins: Wolverine and Singularity as an Environment Artist with Raven Software. Shawn studied computer animation and applied arts at Madison Area Technical College. In his spare time, he enjoys 3D modeling and having a good time out with friends.    [...]
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shora farahani

I am from Iran and I relocated from San Francisco where I lived for over 5 years to Madison/Raven Software a couple of months ago .  I graduated from the Academy of Art University there in 2009 and have been busy mostly making my own produced CG short films, aside from a few gigs here and there (from architecture visualizations to live-action work to magazine covers). You can check out both  [...]
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ste cork

Ste Cork joined the games industry in early '86 and has been at it ever since, from old/obscure 8-bit titles on long-forgotten machines to the current games on today's hardware. He has lived and worked in the UK, Switzerland and now in the US. He joined Raven in '98 and has been dedicated to tools and tech programming ever since. Since his entire working life has been in games-development, he has  [...]
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stephen jenkins

Stephen, or “Jenks”(his gamertag) is a graduate of Full Sail University, where he received a Bachelor of Science in Compositing, and scene finishing. His love of art and technology began at home in the town of Mechanicsville, Virginia. Driven with inspiration from his mother, who works in education, his father who is a computer programmer, and his brother who is a comic book artist, he pushed hard to move into  [...]
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ted thelen

After graduating from Ringling College of Art + Design with a computer animation degree, Ted started his internship at Raven. And after some dedication and hard work, he was hired as a full-time animator. Like most of the people around here, he's a huge fan of gaming. Unlike most however, he's the biggest Sega fanboy we've ever seen. With Panzer Dragoon Saga for the Saturn being his #1 favorite title.    [...]
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thomas hamilton

Thomas Hamilton is a Senior Artist and Environment Art Team Lead at Raven. Thomas received his Bachelor of Fine Arts from Missouri State University, graduating Summa Cum Laude. He began his video game career in 2000, and has worked on such properties as Star Wars, Silent Hill, Indiana Jone, GI Joe, and Front Mission. Some of his favorite pastimes include gaming, scuba diving, krav maga, pistol marksmanship, photography, sculpting, and creating  [...]
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vadim nuniyants

Vadim is a sound designer hailing from Seattle. Born in the former Soviet Union, he immigrated to the US in 1991. Packing his AK47 and mounting his trusty bear, he arrived in the US with a pocket full of dreams, a backpack full of hope and a fanny pack full of determination. After graduating from the Institute of Audio Wizardry, he went on to study the dark art of game  [...]
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Blog Posts

  • 04.16.12  THE INTERN: GAME DESIGN in BLOG POSTS: STUDIO LIFE
  • 01.23.12  MOTION CAPTURE HEROES in BLOG POSTS: GAME CRAFT
  • 01.17.12  WINTER FROLIC 2012 in BLOG POSTS: STUDIO LIFE
  • 11.07.11  WE'RE OSCAR MIKE in BLOG POSTS: RELEASES
  • 10.31.11  HALLOWEEN 2011 in BLOG POSTS: STUDIO LIFE
  • 10.18.11  EXTRA LIFE 2011 - RESULTS in BLOG POSTS: STUDIO LIFE

Games

  • 06.29.10  SINGULARITY
  • 08.18.09  WOLFENSTEIN
  • 05.01.09  X-MEN ORIGINS: WOLVERINE
  • 10.24.06  MARVEL: ULTIMATE ALLIANCE
  • 10.18.05  QUAKE 4
  • 09.20.05  X-MEN LEGENDS II: RISE OF APOCALYPSE

Media

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