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Table of Contents

🛠 JANUARY 26 🛠

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.

  • Fixed an issue causing instability when pressing the Xbox home button twice while in-game.

  • Fixed an issue causing instability when typing non-ASCII characters (eg: ©, ®, ™, ∅).

  • Fixed an additional issue causing the menu screen to flicker.

  • Fixed an issue allowing Players to respawn via buy back with part of their original Loadout.

  • Fixed an issue causing additional placeholder images to appear in various Store Bundle previews and/or purchases.

  • Fixed an issue causing live matches to crash.

  • Fixed an issue causing Players to fall into a bottomless pit of despair when attempting to take a dip in the pool.

  • Fixed an issue causing the second Loadout Public Event to not occur in core Battle Royale modes.

🛠 JANUARY 20 🛠

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the menu screen to flicker when attempting to join a friend or queue with a party. 
  • Fixed an issue with reload animations allowing certain Weapons to fire continuously.
  • Fixed an issue causing Private Lobby hosts to crash.
  • Fixed an issue causing the regular/Advanced UAV rewards from Big Game Bounty and [TOP SECRET] Contracts to not trigger if the player was in a vehicle or anti-air gun.

 

Weapons

» Melee «

  • Katana (VG)
    • Damage increased from 135 to 150
    • Standing Charge Range increased by 36.5%
    • Crouching Charge Range increased by 17%
    • Move Speed decreased by 2%

Mid-season Update
January 12

Levi from Attack on Titan

ⓒ Hajime Isayama, Kodansha/"ATTACK ON TITAN" Production Committee. All Rights Reserved.

Playlist

January Playlist Roadmap

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Modes

Image for new mode Vanguard Plunder

Vanguard Plunder

We've curated a 1940's take on the tried, tested and well loved mode... Plunder!

Drop in now to reexperience Plunder with the WWII ruleset that you've seen across other Vanguard game modes - but this time where Cash extraction is no longer a given.

The spoils of war are now in your hands, so take what's yours!

 

BUG FIXES

 

 

  • Fixed several issues causing instability on the Xbox and PlayStation platforms.
    • More fixes to come.
  • Fixed an issue that was causing crashes on the PlayStation 5.
  • Fixed an issue with the Packed Powder Attachment where it was increasing Locational Multipliers.
  • Fixed an issue with the Double Barrel (VG) where its Akimbo Gun Perk was not properly decreasing Damage.
  • Fixed an issue with the Submachine Gun Alpha (VG) where its VDD 189mm Short Barrel was incorrectly affecting Locational Multipliers.
  • Fixed an issue with the Assault Rifle Charlie (VG) where its SVT-40 PU Scope 3-6x Optic would envelop the screen while firing.
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing Players to return from the Gulag with an incorrect Loadout.
  • Fixed an issue causing Players to get kicked from the Gunsmith screen while accessing Custom Loadouts during a match.
  • Fixed an issue causing incorrect visual assets to appear for certain Store Bundle previews.
  • Fixed an issue causing incorrect description text to appear for certain Operators.
  • Fixed an issue causing placeholder text to appear below cross-platform friends on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue preventing the “Get 3 Wins as Francis” Operator Mission from tracking progress.
  • Fixed an issue causing the Caldera Victory Exfil cinematic to end prematurely.
  • Fixed an issue causing the Match Summary button to not work.
  • Fixed an issue causing Tactical Insertion to not appear in the Field Upgrades menu.

 

NEW KNOWN ISSUES

 

 

  • Xbox Home Button: Players are reporting an issue where pressing the Xbox home button twice while in-game may cause instability.
  • Clan Tags: Players are reporting that typing non-ASCII characters (eg: ©, ®, ™, ∅) may cause instability.
     

For more information on all live issues, please visit our Warzone Trello Board.

 

WEAPONS

 

 

New Weapons

  • Welgun Submachine Gun (VG)
    • Heavy full-auto SMG with lethality and range for short to medium-range engagements.

 

Weapon Adjustments

There are several changes pertaining to ‘Visual Recoil’ below. Though the systems that comprise ‘Visual Recoil’ are complex, we will be using the term loosely to describe the effects of camera or Weapon movement that may not be directly tied to its Recoil behavior.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Visual Recoil decreased
       
  • Assault Rifle Hotel (VG)
    • Recoil decreased
    • Recoil Deviation decreased
       
  • AS44 (VG)
    • Initial Recoil decreased
    • Recoil Deviation decreased
       
  • NZ-41 (VG)
    • Recoil Deviation decreased slightly
    • Recoil ramp-up now occurs one bullet later
       

» Shotgun «

  • Einhorn Revolving (VG)
    • Hip Spread increased slightly
       

*Edited 9:15 PM PT Jan 12

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Lower Extremities Multipliers decreased to .9, down from 1
    • Max Damage Range decreased to 473, down from 500
    • Mid Damage Range decreased to 612, down from 650

 

ATTACHMENTS

 

 

» Ammo «

  • Cooper Carbine (VG)

    • Compressed Rounds
      • Horizontal Recoil Control decreased by 1.04, down from 1.05
      • Visual Recoil decreased slightly
         

» Barrel «

  • Assault Rifle Alpha (VG)

    • VDD 760mm 05B
      • Visual Recoil decreased
      • Cooper Carbine (VG)

    • 22" Cooper Custom
      • Sprint to Fire Speed decreased by 1.2, down from 1.3

  • Light Machine Gun Charlie (VG)

    • Queen's 705mm Royal
      • No longer removes Damage Falloff
      • Now multiplies Damage Range by 1.5, up from 1
      • Horizontal Recoil Control increased by 1.36, down from 1.37

  • Submachine Gun Charlie (VG)

    • Krausnick 317mm 04B
      • Now decreases Hip Fire Accuracy by 6.4%
         

» Gun Perk «

  • Double Barrel (VG)

    • Akimbo
      • Hip Spread Accuracy decreased by 40%, down from 32%
         

» Magazine «

  • Assault Rifle Alpha (VG)

    • 7.62 Gorenko 50 Round Mags
      • Visual Recoil decreased
  • Cooper Carbine (VG)

    • .30 Carbine 45 Round Mags
      • Move Speed increased by 4%
      • ADS Speed increased by 1%
      • Horizontal Recoil Control decreased by 1.28, down from 1.3
      • Vertical Recoil Control decreased by 1.28, down from 1.3
  • Light Machine Gun Charlie (VG)

    • 6.5 Sakura 40 Round Mags
      • Vertical Recoil Control increased by 1.17, down from 1.2
      • Horizontal Recoil Control increased by 1.19, down from 1.21
         

» Muzzle «

  • Assault Rifle Charlie (VG)

    • Mercury Silencer
      • Vertical Recoil Control increased by 1.07, up from 1.048
      • Horizontal Recoil Control increased by 1.03, up from 1.013
         
    • MX Silencer
      • Horizontal Recoil Control increased by 1.049, up from 1.036
      • Visual Recoil decreased slightly

  • Assault Rifle Hotel (VG)

    • Mercury Silencer
      • Vertical Recoil Control increased by 1.05, up from 1.035
      • Horizontal Recoil Control increased by 1.02, up from 1.01
      • Visual Recoil decreased slightly

    • MX Silencer
      • ADS Speed decreased by 5.1%, up from 4%
      • Horizontal Recoil Control increased by 1.065, up from 1.03

  • Einhorn Revolving (VG)

    • M97 Full Choke
      • ADS Spread (Bloom) Multiplier decreased to .9, up from .85
        • A reduction to this multiplier will increase the size of its firing cone while ADSing.
           

» Rear Grip «

  • Assault Rifle Alpha (VG)

    • Pine Tar Grip
      • ADS Speed decreased by 4.9%, up from 4%
      • Vertical Recoil Control increased by 1.11, up from 1.1

    • Rubber Grip
      • Now decreases Idle Sway Control by 5%
      • Vertical Recoil Control increased by 1.06, up from 1.047

  • Assault Rifle Hotel (VG)

    • Polymer Grip
      • Visual Recoil decreased slightly
         

» Stock «

  • Assault Rifle Alpha (VG)

    • Krausnick S11S Folding
      • Visual Recoil decreased slightly

  • Cooper Carbine (VG)

    • Removed Stock
      • Horizontal Recoil Control decreased by 1.11, down from 1.3
      • Vertical Recoil Control decreased by 1.09, down from 1.1
      • Visual Recoil decreased

  • Einhorn Revolving (VG)

    • Removed Stock
      • Hip Fire Accuracy increased by 6.4%, down from 7.6%
         
    • VDD Hunter
      • Hip Fire Accuracy increased by 5.6%, down from 7.6%
         

» Underbarrel «

  • Assault Rifle Alpha (VG)

    • Carver Foregrip
      • Visual Recoil decreased

    • M1941 Hand Stop
      • Visual Recoil decreased

  • Assault Rifle Charlie (VG)

    • Carver Foregrip
      • Vertical Recoil Control increased by 1.11, up from 1.093
      • Visual Recoil decreased slightly

    • M1930 Strife Angled
      • Now increases Vertical Recoil Control by 1.012

  • Assault Rifle Hotel (VG)

    • Carver Foregrip
      • ADS Speed decreased by 5%, up from 4%
      • Hip Spread Accuracy increased to 1.03, down from 1.04
      • Horizontal Recoil Control increased by 1.025, up from 1.016
      • Vertical Recoil Control increased by 1.072, up from 1.065
      • Visual Recoil decreased slightly

    • M1941 Hand Stop
      • Horizontal Recoil Control increased by 1.06, up from 1.049
      • Idle Sway Control now decreased by 10%
      • Vertical Recoil Control increased by 1.06, up from 1.048
      • Visual Recoil decreased slightly

Operators

New Operator Isabella

New Operator

  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident
    • Acquire Isabella via featured Bundles, set for launch during Season One. 

 

STORE

 

New Attack on Titan Levi Edition Bundle Items

New Bundle

  • Tracer Pack: Attack on Titan — Levi Edition Bundle

    • This 10-item Store Bundle includes:

      • “Survey Corps” Legendary Operator Skin
      • “History” Legendary Weapon Blueprint
      • “Ymir Curse” Legendary Weapon Blueprint
      • “Titan Piercer” Legendary Weapon Blueprint
      • “Secret Keeper” Epic Charm
      • “One Hot Potato” Rare Sticker
      • “Wings of Freedom” Rare Emblem
      • “Steel Cut” Legendary Finishing Move
      • “Ultrahard Steel” Legendary MVP Highlight
      • “Vertical Maneuver” Legendary Highlight Intro

 

DOWNLOADS

 

 

The mid-season update will have a download size of approximately 5 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 4.8 GB

  • PlayStation 4:
    • 4.8 GB

  • Xbox One Series X / S:
    • 5.1 GB

  • Xbox One:
    • 5.1 GB

  • PC:
    • 3.9 GB (Warzone Only)
    • 8.0 GB (Warzone and Modern Warfare®) 

 

NOTES:

  • PC users will also need 14 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

🛠 JANUARY 7 🛠

GAMEPLAY

 

 

  • Cash threshold to enable Overtime in the Plunder mode has been increased to $2,000,000, up from $1,000,000.

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.

 

WEAPONS

 

 

We would like to take a moment to discuss some of our upcoming plans as well as how our Weapon balance philosophy will be changing in Caldera. We will be looking to take on a more incremental approach to Weapon nerfs. We understand it can be frustrating to commit a great deal of time to a Weapon to have its viability completely stripped in an unexpected balance patch. We would like to reiterate that our north star is Weapon diversity. With that being said, we feel it is appropriate to announce that in the near future we will be making some adjustments to the Light Machine Gun Charlie (VG) and the Submachine Gun Charlie (VG) - with the intent of closing the gap between these two Weapons and their competitors. In addition, we will be toning down what is often referred to as ‘Visual Recoil’ on Vanguard Assault Rifles. We feel this will help promote a healthier, more diverse pool of mid to long-range Weapons.

                                                   

ATTACHMENTS

 

 

Attachment Adjustments


» Barrel «

  • Double Barrel (VG)

    • Sawed-Off
      • Move Speed decreased to 1.03, down from 1.04

» Perk «

  • Double Barrel (VG)

    • Akimbo
      • Damage Multiplier decreased to .55, down from 1
      • Damage Range Multiplier increased to 1, up from .6
      • Move Speed decreased to .985, down from 1
      • Hip Spread increased to 1.32, up from 1.28

The Akimbo Double Barrel (VG) was able to consistently achieve lethality at extreme ranges. While we agree that Shotguns should be the most lethal option within close quarters, once that range begins to encroach on Submachine Gun territory, we must intervene. It may seem peculiar that we are removing the Damage Range downside from the Attachment given previous statements, however a more significant reduction to its overall Damage will make the Akimbo Double Barrel (VG) feel less oppressive at extreme ranges while maintaining its effectiveness in close quarters.

🛠 JANUARY 5 🛠

GAMEPLAY

 

 

  • In Vanguard Modes, the Firesale Public Event will now last for the entire duration of the respective Circle that it starts with.

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing every Loadout Drop to spawn at the exact same XY coordinates.
  • Fixed an issue causing the “Awoken” Francis Operator Skin to appear invisible beyond a certain distance.

🛠 DECEMBER 19 🛠

GAMEPLAY

 

 

  • The Firesale Public Event has been adjusted to last a fixed duration.

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the Festive Fervor Event Challenges to not track progress.
  • Fixed an issue causing additional placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing placeholder text to appear on various Store Bundles.
  • Fixed an issue causing placeholder text to appear underneath Unlock Criteria XP Bar for locked Vehicles.
  • Fixed an issue causing some Store Bundles to appear with the incorrect Rarity label.
  • Fixed an issue causing the Festive Deals discount to not apply when gifting a Store Bundle to another Player.
  • Fixed an issue causing visually incorrect pricing on some Store Bundles.
  • Fixed an issue where the “Space Issue” Submachine Gun Charlie (VG) Blueprint was incorrectly displaying Vital instead of the Brace Gun Perk.

 

WEAPONS

 

 

Weapon Adjustments

When considering these changes in a vacuum, they may seem rather peculiar. Due to the nature of Vanguard Weapons, tuning is much less straightforward. Adjustments to base Weapons are not as impactful as they once were. Vanguard Attachments can completely alter the behavior of a Weapon—including its Damage profile, Fire Rate, and Recoil. When we make these adjustments, we are considering the Weapon holistically, in all its permutations. Our goal is for these Weapons to be just as viable with one of these Attachments as it can be with all of them. This allows the Weapons to support all sorts of playstyles and gameplay preferences rather than solely ‘Rapid Fire’.

» Assault Rifle «

  • Cooper Carbine (VG)
    • Maximum Damage decreased to 24, down from 25
    • Minimum Damage decreased to 19, down from 20
    • ADS Speed decreased by 5.3%
  • Note: This change took effect in the previous update.

We understand those who have taken a liking to the Cooper Carbine (VG) will be sad to see it receive some rather impactful adjustments (see additional changes in Attachment section below). The Cooper Carbine (VG) with all Fire Rate Attachments could reach near 1,200 RPM. Which, considering its innate accuracy and Assault Rifle Damage Range, was problematic. High Rate of Fire Weapons, of which many Vanguard Weapons can become, must be carefully tuned to offset the extreme level of forgiveness that trait provides. We believe in that regard, there is much work ahead of us. The Cooper Carbine (VG) is still going to be effective but is now more likely to lose fights to Submachine Guns in short-range engagements.

 

ATTACHMENTS

 

 

Attachment Adjustments

» Barrel «

  • Assault Rifle Charlie (VG)

    • CGC 27” 2B
      • Horizontal Recoil Control decreased by 5%
      • Vertical Recoil Control decreased by 5%

    • CGC 30” XL
      • Horizontal Recoil Control decreased by 5%
      • Vertical Recoil Control decreased by 5%

As stated above, changes to Weapons and Attachments are not quite what they used to be. While we are reducing the amount of Recoil Control provided by these Barrels, this can easily be compensated for with other Attachments like Fore and Rear Grips. It may require popular builds to shift around somewhat, and as a result, other downsides like poor Mobility may become more apparent. We feel balancing risk versus reward is important. If each Weapon build were ‘one size fits all’, regardless of individual skill, we diminish our journey of mastery. Ideally, over time we graduate from needing an excess of Recoil Control from our attachments to prioritizing more beneficial attributes like Damage, Range, and Mobility.

  • Cooper Carbine (VG)

    • 14” Gracey Rapid
      • Now multiplies Damage by .9
      • Now multiplies Headshot Damage by 1.07
      • Now multiplies Upper Torso Damage by .99
      • Now increases Vertical Recoil by 5%
         

» Magazine «

  • Assault Rifle Charlie (VG)

    • 8mm Klauser 30 Round Mags
      • Horizontal Recoil Control decreased by 4%
      • Vertical Recoil Control decreased by 4%

    • .50 BMG 30 Round Mags
      • Horizontal Recoil Control decreased by 4%
      • Vertical Recoil Control decreased by 4%

  • Cooper Carbine (VG)

    • 9mm 60 Round Drums
      • Damage Multiplier increased to .96, up from .89
      • Move Speed decreased by 2%

🛠 DECEMBER 16 🛠

GENERAL

 

 

  • Ambient sound effects have been adjusted.

 

GAMEPLAY

 

 

  • The Bombing Runs over the Caldera have come to a halt. No more reported sightings.
  • Reduced the initial and scaling rewards for the [TOP SECRET] Contract.

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Kar98k (VG) where the Shrouded Gun Perk would allow it to fire as if it were semi-automatic.
  • Fixed an issue causing a reduction in frame rate when respawning with a Player Title and Calling Card Frame equipped.
  • Fixed an audio issue during infil in Vanguard Royale modes.
  • Fixed additional placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing placeholder images to appear in the Bundle Locker.
  • Fixed an issue causing placeholder text to appear on the Social menu.
  • Fixed an issue causing placeholder text to appear on various Calling Cards.
  • Fixed an issue causing Store Bundle to appear with the incorrect Rarity label.

🛠 DECEMBER 15 🛠

GAMEPLAY

 

 

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
  • Fixed an issue causing placeholder text to appear on the Social menu.
  • Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
  • Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
  • Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.
     

For more information on live issues, please visit our Warzone Trello Board.

 

WEAPONS

 

 

As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:

  • Recoil adjustment
    • Recoil pattern has changed
       
  • Recoil Deviation
    • Amount of randomness in the Recoil pattern
       
  • Recoil increase or decrease
    • Magnitude has changed

 

Weapon Adjustments

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • Recoil adjusted
       
  • Assault Rifle Charlie (VG)
    • Recoil increased
       
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
       
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
       
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%
       

» Handgun «

  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
       
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
       
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
       
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
       

» Light Machine Gun «

  • MG 82 (BOCW)
    • Recoil Deviation increased
       
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased

 

» Marksman Rifle «

  • G-43 (VG)
    • Recoil adjusted
       
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%
       

» Shotgun «

  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
       
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
       
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 325
       

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%

While these may seem like extreme changes to the damage potential of the 3-Line Rifle (VG), rest assured, its attachments still provide a considerable boost to lethality.

  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
       
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
       
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
       
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2
       

» Submachine Gun «

  • Owen Gun (VG)
    • Recoil adjusted
       
  • PPSh-41 (VG)
    • Recoil adjusted
       
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
       
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
       
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

 

ATTACHMENTS

 

 

Attachment Adjustments

» Ammunition «

  • Top Break (VG)

    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315
         

» Gun Perk «

  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
       

» Magazine «

  • 3-Line Rifle (VG)

    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
         
  • Kar98k (VG)

    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

🛠 DECEMBER 15 🛠

RICOCHET ANTI-CHEATTM

 

 

Stay tuned for an update from #TeamRICOCHET later today, December 15th.

 

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to duplicate Weapons.
  • Fixed an issue allowing Players to infil prematurely.
  • Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
  • Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device.
  • Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
  • Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
  • Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
  • Fixed an issue causing Players to unintentionally ADS-in and ADS-out.
     

For more information on live issues, please visit our Warzone Trello Board.

 

WEAPONS

 

 

General

  • The Type 100 (VG) 8mm Nambu 20 Round Mags Attachment name has been updated to 8mm Nambu 30 Round Mags.
     

Weapon Adjustments

» Assault Rifle «

  • Assault Rifle Hotel (VG)
    • Recoil increased
       

» Light Machine Gun «

  • Light Machine Gun Charlie (VG)
    • Neck Damage Multiplier decreased to 1.4, down from 1.5

 

ATTACHMENTS

 

 

Attachment Adjustments

» Magazine «

  • Assault Rifle Hotel (VG)

    • 6.5mm Sakura 75 Round Drums
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 3%

    • 8mm Klauser Rifle 50 Round Mags
      • Move Speed increased by 2%
      • ADS Move Speed increased by 2%

🛠 DECEMBER 10 🛠

GENERAL

 

 

  • Reduced the volume of aerial gameplay elements such as Fighter Planes, Bombing Runs, and Airstrike Killstreaks.

 

GAMEPLAY

 

 

  • Fighter Planes are no longer able to auto-target parachuting Players.

 

BUG FIXES

 

 

  • Fixed an issue where Vanguard Operators Levels would begin at 0 instead of 1.
  • Fixed an issue causing Players to be kicked for inactivity while using the static Anti-Aircraft Gun.
  • Fixed an issue causing Players bought back by teammates to return without access to Weapons or their fists.
     

For more information on live issues, please visit our Warzone Trello Board.

 

WEAPONS

 

 

General

  • The M1928 (VG), also known as Submachine Gun Alpha (VG), has been changed to M1912 (VG)
     

Weapon Adjustments

With this update, we have drastically reduced the amount of ‘Bloom’ on all base Vanguard Weapons. In the future, we will be removing Bloom from Vanguard Weapons entirely. This process will take time, as we will need to determine adequate downsides to counterbalance the removal of Bloom, which will vary based on each individual Weapon and the type of Attachment they are attributed to.

In addition, we are in the process of assessing Weapon ADS Speeds across Warzone. Stay tuned for more information.
 

» Assault Rifle «

  • NZ-41 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Recoil increased
       

» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Second Damage Range added
    • Minimum Damage decreased to 80, down from 95
    • Neck Damage Multiplier decreased to 1.8, down from 1.9
    • Upper Torso Multiplier decreased to 1.7, down from 1.8
       

» Submachine Gun «

  • M1912 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage Range decreased to 460 units, down from 600
  • Owen Gun (VG)
    • Maximum Damage increased to 39, up from 34
    • Maximum Damage Range decreased to 675 units, down from 850
    • Mid Damage Range decreased to 850, down from 1500
    • Headshot Damage Multiplier increased to 1.6, up from 1.45
    • Neck Damage Multiplier decreased to 1.2, down from 1.45
    • Upper Torso Multiplier decreased to 1.1, down from 1.45
    • Lower Torso Multiplier increased to 1.1, up from 1
    • Left Upper Arm Multiplier decreased to 1, down from 1.45
    • Right Upper Arms Multiplier decreased to 1, down from 1.45
  • PPSh-41 (VG)
    • Maximum Damage decreased to 23, down from 27
    • Mid Damage decreased to 20, down from 22
    • Min Damage decreased to 17, down from 18
    • Maximum Damage Range decreased to 400, down from 500
    • Mid Damage Range decreased to 540, down from 900
    • Neck Damage Multiplier decreased to 1.1, down from 1.5
    • Upper Torso Multiplier decreased to 1.05, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Lower Extremities Multipliers decreased to .9, down from 1
  • Sten (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Upper Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Lower Torso Damage Multiplier decreased to 1.05, down from 1.1
  • Type 100 (VG)
    • Maximum Damage increased to 28, up from 22
    • Mid Damage increased to 22, up from 17
    • Min Damage increased to 18, up from 15
    • Neck Damage Multiplier decreased to 1.4, down from 1.6

 

ATTACHMENTS

 

 

Attachment Adjustments

» Barrel «

  • M1912 (VG)

    • Chariot 5.5”
      • Horizontal and Vertical recoil decreased by 2%
  • MG42 (VG)

    • Krausnick 450mm B42MG
      • Horizontal Recoil Control decreased by 3% 
         
    • VDD 680mm 31M
      • Horizontal Recoil Control decreased by 6%
  • Sten (VG)

    • SA 65mm Rapid
      • Fire Rate Multiplier decreased by 23%

 

» Foregrip «

  • MG42 (VG)

    • Carver Foregrip 
      • Vertical Recoil Control decreased by 2%
         

» Magazine «

  • Owen Gun (VG)

    • 9mm 25 Round Mags
      • Magazine Capacity increased to 25, up from 20
         
  • PPSh-41 (VG)

    • 7.62mm Gorenko 30 Round Mags
      • Magazine Capacity increased to 30, up from 25
      • Move Speed increased by 1%
      • ADS Speed increased by 1.7%
         
  • Sten (VG)

    • .45 ACP 28 Round Fast Mags
      • Magazine Capacity increased to 28, up from 20
         
  • Type 100 (VG)

    • .30 Russian Short 36 Round Mags
      • Magazine Capacity increased to 36, up from 30
         
    • 8mm Kurz 48 Round Drums
      • Magazine Capacity increased to 48, up from 40
         
    • 8mm Nambu 20 Round Mags
      • Magazine Capacity increased to 30, up from 20
      • Note: UI text may not reflect the above change.

🛠 DECEMBER 9 🛠

BUG FIXES

 

 

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing access to items that Players weren’t supposed to see yet!
     

For more information on live issues, please visit our Warzone Trello Board.

 

WEAPONS

 

 

Weapon Adjustments

Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:
 

» Assault Rifle «

  • AK-47 (BOCW)
    • Initial Recoil Deviation increased

We do not believe the AK-47 (BOCW) is imbalanced. However, we want to stay on top of Weapons that have a consistently fast Time to Kill by ensuring their handling and behavior is consistent with other similarly effective Weapons.

  • EM2 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, down from 1.2
    • Recoil Magnitude increased
    • Recoil Deviation increased

The EM2 (BOCW) has exerted an impressive level of dominance over the long-range engagement space since its debut. Generally, this can happen when a Weapon’s Time to Kill potential is not met with adequate downsides. Slow-firing Weapons like the EM2 (BOCW) naturally lend themselves to higher-skilled players, as missed shots are far more detrimental. In the case of the EM2 (BOCW), we felt its mechanical input was not equivalent to its output. We have adjusted its Recoil behavior such that it will require more active Recoil countering. We are also reducing its Neck Multiplier - which will affect some of its ‘realistic’ TTK breakpoints while leaving its actual TTK potential unchanged.


» Marksman Rifle «

  • Crossbow (MW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance decreased by 62%

The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited greatly from heavily reduced Flinch - an attribute which has been exclusive to ‘aggressive’ snipers for quite some time. A considerable reduction to their base Flinch Resistance will require some acclimation, as veteran snipers will find that they can no longer challenge Assault Rifles as consistently while sustaining fire in long-range engagements.

  • R1 Shadowhunter (BOCW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200

The Crossbow (MW) and the R1 Shadowhunter (BOCW) have not received much attention since they landed in the Warzone. We are aiming to optimize their effectiveness without inadvertently creating all-out arrow warfare on Caldera.


» Melee «

  • Ballistic Knife (BOCW)
    • Upper Torso Damage increased to 248, up from 246
    • Lower Torso Damage increased to 225, up from 195
    • Upper Arm Damage increased to 200, up from 180
    • Lower Arm Damage increased to 190, up from 180
    • Upper Leg Damage increased to 200, up from 160
    • Lower Leg Damage increased to 190, up from 160

Similar to the Crossbow (MW) and the R1 Shadowhunter (BOCW), we are increasing the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Equipment can put an enemy within one-shot range to the Upper Torso, creating a surprising one-two punch.

  • Baseball Bat (BOCW)
    • Lunge Distance decreased by 47%
  • Battle Axe (BOCW)
    • Lunge Distance decreased by 38%
  • Cane (BOCW)
    • Lunge Distance decreased by 46%
  • Mace (BOCW)
    • Lunge Distance decreased by 42%

Dying to Melee Weapons can often feel unfair (and unfun). Lunge distances could push some Melee Weapons over the edge when combined with the ability to achieve Melee Finisher damage in only two hits - giving Players only a few hundred milliseconds to react. As a result, even fully kitted Players could feel out-muscled in close quarters, which simply should not happen. Players wielding Melee Weapons will now be much less threatening granted there is not an overabundance of missed shots.


» Shotgun «

  • Shotgun Bravo (BOCW)
    • Movement Speed decreased by 1.2%
    • ADS Movement Speed decreased by 8.6%

With its inherent BOCW mobility, and generous magazine sizes, the Shotgun Bravo (BOCW) has remained a force to be reckoned with despite receiving several balance changes. Reducing the Shotgun Bravo’s (BOCW) mobility will make it more susceptible to the downsides one would expect from Weapons in its class. Without that mobility to quickly close the gap into its deadly Maximum Damage Range, the Shotgun Bravo (BOCW) will become a more equitable selection.


» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Flinch Resistance decreased by 62%
       

» Submachine Gun «

  • OTs 9 (BOCW)
    • Maximum Damage decreased to 30, down from 31
    • Headshot Damage Multiplier decreased to 1.33, down from 1.52
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased to 20 29, down from 31
    • Headshot Damage Multiplier decreased to 1.41, down from 1.45
  • Submachine Gun Charlie (MW)
    • Fire Rate decreased to .08, down from .075
    • Sprint to Fire Speed decreased by 2.6%
    • Note: These changes only affect Warzone.

The OTs 9 (BOCW) has ruled over the short-range space for some time and changes to it will surely come as no surprise. As a preemptive measure, we will also be adjusting several Weapons that have been waiting in the wings to take its place once dethroned.  While it is sad to see our favorite Weapons take a hit to their effectiveness, we feel the pool of viable short-range Weapons will benefit from this anticipatory adjustment.

NOTE: An imminent update will further address Bloom and include adjustments to Weapons including the PPSh-41 (VG).

 

ATTACHMENTS

 

 

Attachment Adjustments


» Optic «

  • G16 2.5x (VG)
    • Assault Rifles
      • Eye position shifted forward

The G16 2.5x has become the preferred Optic across Caldera. By shifting the eye position forward, we are creating a greater area of magnification which will better assist in carving out its identity.


» Stock «

  • Raider Stock (BOCW)
    • Movement Speed modifiers decreased by 25%
  • SAS Combat Stock (BOCW)
    • Movement Speed modifiers decreased by 25%

Warzone is a living, breathing, ever-evolving game. This demands that we not only regularly reflect on precise Weapon details but that we also, at times, take great pause to assess the state of the game holistically. Games that progressively introduce content, like Warzone, run the risk of experiencing ‘power creep’. It is important that intermittently, we compress the power level of certain aspects in the game that may be at risk of endangering the greater balance. We believe that the influx of a considerable amount of content is a most opportune time - during which we feel it is appropriate to adjust the most powerful mobility Attachments in Warzone. The sheer existence of these Attachments significantly warps not just this Attachment category for BOCW Weapons, but also requires that any future Weapon that intends to identify as ‘highly mobile’ must contest these values as a baseline. This dynamic forces the power level to slowly rise over time, which in turn must elicit a correction. This change will not be the last in addressing Weapon attributes that reach a peak in power that must be compressed to preserve our delicate ecosystem.

SEASON LAUNCH
DECEMBER 7

RICOCHET ANTI-CHEATTM

RICOCHET Anti-Cheat™ is already live across Call of Duty®: Vanguard and Call of Duty: Warzone™ with server-side updates and other backend elements to combat cheating.

With the launch of Call of Duty: Warzone Pacific tomorrow, #TeamRICOCHET continues its new anti-cheat security initiative with the rollout of an internally developed PC kernel-level driver for Warzone, which will activate first in the Asia-Pacific region before expanding worldwide. 

For a deeper look at the work from #TeamRICOCHET, check out the Anti-Cheat™ Progress Report here.

 

PLAYLIST

 

Playlist for the Week of December 9 and December 16

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

 

BATTLE PASS

 

 

The Season One Battle Pass for Vanguard and Warzone is set to offer a new standard in value, both within the free Battle Pass System and the full Battle Pass containing all 100 Tiers. During Season One, you can earn plenty by just playing the game, and you’ll get even more value by picking up the full Battle Pass.

Those who want to get access to all 100 Tiers of the Battle Pass — and do so with a head start — have another reason to pick up the Battle Pass Bundle: the Legendary “Battleprepped” Operator Skin for sharpshooter Polina Petrova. 

 

EVENT

 

 

24-Hour Exclusive Early Access

Starting on December 8th, anyone who has purchased Call of Duty: Vanguard (and plays at least one Multiplayer match) will be able to participate in a 24-hour Caldera exclusive access event in Warzone Pacific.

 

MODES

 

 

Vanguard Royale

We've created a brand new Battle Royale experience, true to the spirit of Vanguard.
 

This new mode will focus on a few key pillars:

  • Dogfighting Planes & Anti-Air Combat
    • Jump into Fighter Planes to rain down pain on foes or head for the Anti-Aircraft Guns to shoot them out of the skies.
       
  • Core Vanguard Experience
    • Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
       
  • New Environmental Hazards
    • Bombing Runs will occur throughout each game at random at any given time.
      • These will be announced and appear on the Tac Map as a red circle, so eyes to the skies!
         

In addition to the above, a number of changes should be expected, including but not limited to:

  • Larger Initial Circle
    • The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.

  • Public Events

    • The new Public Event structure is as follows:

      • Circle 1
        • Weapon Crates or Cash Drops
      • Circle 2
        • Loadout Drops
      • Circle 3
        • Fire Sale
      • Circle 4
        • Weapon Crates or Cash Drops (High Probability)
        • Resurgence or Jailbreak or Loadout Drops (Low Probability)
      • Circle 5
        • Restock
      • Circle 6
        • Loadout Drops
      • Circle 7 & 8
        • Public Events conclude, you’re on your own!

Inspired by the positive reception of Operation: Flashback, the team wanted to bring these Public Events across to Vanguard Royale. We also heard the feedback that Players still wanted to feel a sense of strategy and mastery, so we have made some key changes to remove the haphazardness of Public Events in this mode.

  • Buy Stations (Vanguard Royale)
    • Loadout Markers will be available for purchase after the Loadout Drop Public Event.
    • UAV’s will not be available from Buy Stations in this mode but can be acquired as Contract rewards.
       

Below is a list of all of the gameplay elements that are either included or excluded based on our WWII-era ruleset:

And as a special treat, we’re offering Players a chance to earn unique limited-time rewards including an Emblem and Calling Card.

 

Vanguard Resurgence

With thanks to our friends at Beenox, the beloved Resurgence gameplay experience drops into the Pacific! This mode is tailored to a selection of hand-picked POI’s on the new Caldera map. With a max Player count of 48, this mode will follow the same WWII-era ruleset designed for Vanguard Royale, but with the gameplay that Players have come to know and love from Rebirth Island.

This mode is a great way for players old and new alike to learn the new POI’s on the Caldera, with Rebirth Resurgence returning to the Playlist rotation on December 16th.

 

Battle Royale

The greatest Call of Duty sandbox ever! In this version of Caldera, anything goes. Access Vehicles, Weapons, Operators, Killstreaks, new Contracts, new Public Events and more from every timeline! 

Whilst the overall game time for Battle Royale remains aligned with the Verdansk experience, we have used our learnings and findings from the past two years of Warzone development to refine the circle speeds to better reflect the size and topography of Caldera, with slower Circle closing speeds but a faster time between Circles to give players more time to traverse the peak!

 

Plunder

It wouldn’t be Warzone without there being big money on the line, with a Plunder experience built for the Caldera lining up on day one including all Vehicles, Weapons, Operators, Killstreaks, new Contracts and more from every timeline!

 

MAP

 

 

Thank you to all of our peers who helped bring Caldera to life... special shoutout to Sledgehammer Games, Beenox, Toys for Bob, and High Moon Studios.
 

New Map: Caldera

Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage.

 

New Regions:

  • Arsenal
  • Docks
  • Runway
  • Ruins
  • Mines
  • Peak
  • Beachhead
  • Village
  • Lagoon
  • Airfield
  • Fields
  • Sub Pen
  • Power Plant
  • Capital
  • Resort

For a full breakdown of each new region, check out the Caldera Introduction blog here.

 

New Gulag

Created by our friends at High Moon Studios, this new Gulag experience is set deep within the mines of Caldera. Using all the learnings developed from the many Gulags that have been designed since Warzone launched in 2020, the team focused on both equality of the combat experience. Let's not forget about the all-important spectator experience as well - that is, if multiple of your Squad have been unfortunate enough to have been eliminated at once! 

 

Rebirth Island

Rebirth Island will remain available to all Warzone players, whether or not they own Vanguard, during the initial 24 hour exclusive access period. 

The map will then be removed from the Playlist until it returns on December 16th with the Week 2 Playlist update.

 

GENERAL

 

 

With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to:

  • Over 40 New Weapons
  • Over a dozen New Operators
  • New Prestige, Calling Cards, Emblems, and More

At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges.

 

New Onboarding Tutorial

Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival.

 

GAMEPLAY

 

 

Season One comes with more than just a shiny new map - including a slew of brand new features and important changes to features you’ve familiarized yourself with already.

 

New Vehicles

  • Fighter Plane
    • Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates.
  • Utility Truck
    • With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground.
  • Squad Transport
    • Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat.

 

New Contracts

Three new types of Contract will spawn in Caldera including:

  • [TOP SECRET]
    • A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get?
  • Big Game Bounty
    • Time to hunt down an enemy Operator with an impressive elimination count - assuming you’re confident enough to risk it!
    • Rules:
      • Will only show on the Tac Map at the end of the 1st Circle.
      • Will not select the same target multiple times in a row.
  • Supply Drop
    • A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it!

 

New Public Events

  • Restock
    • All supply boxes on the map will close again and refresh their loot.
  • Resurgence
    • For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground.
  • Cash Drop
    • The well known Plunder Cash Drops will begin to spawn.
  • Heavy Weapons Crate
    • New and highly desirable Weapons can be obtained from these crates.

 

New Tac Map

  • We've brought you a new look to compliment the beauty of a 1940s Caldera!
  • Players are now able to ping on the Tac Map after being eliminated or while in the Gulag.

 

New Mechanics

  • Flying
    • Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
       
  • Anti-Aircraft Gun
    • Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
       
  • Gasoline Can
    • Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
       
  • Shallow Water
    • Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades.
    • The Tracer Perk effect will be enabled for Players in water that reaches their ankles.
    • The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees.
    • Players are unable to lie prone in knee-deep water.

 

Gameplay Adjustments

  • The Stopping Power Field Upgrade has been removed from loot.
     
  • The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel.
     
  • Buy Station
    • UAVs now cost $6,000, up from $4,000 when available.
       
  • Loadout Drop Markers
    • These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place.
    • This change only affects Vanguard Royale and Battle Royale.
       
  • Dead Silence
    • This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot. 

We will continue to monitor the strength of this Field Upgrade over the season.

  • Melee Damage
    • Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
       
  • Lethal Equipment

    • Claymore
      • Damage increased to 200, up from 150
         
    • Frag Grenade
      • Damage increased to 112/225, up from 70/140 
         
    • Molotov Cocktail
      • Damage per tick increased to 21|36|43, up from 15|25|30
      • Duration increased to ~12.5 seconds, up from ~6.5 seconds
         
    • Proximity Mine
      • Damage increased to 225, up from 200
         
    • Semtex
      • Damage increased to 74/150, up from 70/140 
         
    • Throwing Knife
      • Damage increased to 250, up from 200, on hits to Upper Torso and Headshots

Lethal Equipment has been revised to pack a heavier punch. This balance pass should provide more versatility and provide more impactful hits for Players not at max plates. With this change if a lethal did not down a player with full plates it still will not. However, it will now be a critical hit to players with little or no plates (the exception being the throwing knife).

  • Tactical Equipment

    • Decoy Grenade
      • Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
         
    • Heartbeat Sensor
      • Pulse time increased to 6 seconds, up from 3 seconds
         
    • Snapshot Grenade
      • Detection radius increased to 28 meters, up from 14 meters
         
    • Stim
      • Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
         
    • Stun Grenade
      • Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds

With these changes, our goal is to provide Players with a range of viable Tactical Equipment to choose from, rather than feeling disadvantaged for exploring outside of the commonly accepted choices - notably Stuns, Heartbeat Sensor, and Flash Grenades.

  • Gas Mask
    • The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete.

We know that the Gas Mask is a crucial tool for survival but at times it can also be detrimental. This change is intended to maintain Player agency and provide more control around the mask, while still giving players already inside the circle the tactical edge.

 

UI, UX, & MORE

 

 

We’re introducing a revamped Settings menu layout inspired by Vanguard, including the following updates:
 

  • Reordering of the available Options
     
  • A new Interface tab that now hosts the preexisting Accessibility and HUD options
     
  • Graphics options have been split into two tabs:
    • Display
    • Quality
       
  • Addition of the following options:

    • Min/Max Input Deadzone per Stick
      • Left Stick Min Input Deadzone
      • Right Stick Min Input Deadzone
      • Left Stick Max Input Deadzone
      • Right Stick Max Input Deadzone

 

  • Walk Keybind & Speed Setting
    • Player can assign a key to the new Walk option
    • Customize the speed at which the Walk key makes you move
       
  • Custom Sensitivity Per Zoom
    • Players can now customize their sensitivity per ADS Sens. Multiplier type

                                        

KNOWN ISSUES

 

 

For a list of known #Warzone issues, please check out our dedicated Trello Board.

 

WEAPONS

 

 

New Weapons (Launch)

» Assault Rifle «

  • AS44 (VG)
    • Fast firing full-auto assault rifle ideal for close to mid-range engagements.
       
  • Assault Rifle Hotel (VG)
    • High-accuracy and low-recoil allow this assault rifle precision at longer ranges.
       
  • Assault Rifle Charlie (VG)
    • High-caliber full-auto with accuracy for long distance engagements.
       
  • Cooper Carbine (VG)
    • This short range AR is easy to control with a fast fire rate.
    • Available via the Season One Battle Pass.
       
  • Assault Rifle Bravo (VG)
    • Four-round burst rifle, accurate at medium to long range.
       
  • NZ-41 (VG)
    • Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire.
       
  • Assault Rifle Alpha (VG)
    • Versatile assault rifle adaptable to any situation.
       
  • Volkssturmgewehr (VG)
    • Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range.
       

» Handgun «

  • 1911 (VG)
    • Versatile semi-automatic pistol accurate at close and medium range.
       
  • Klauser (VG)
    • Steady high-caliber semi-automatic pistol more effective at range than other pistols.
       
  • Machine Pistol (VG)
    • Very fast firing fully-automatic pistol. Effective at close range.
       
  • RATT (VG)
    • Fast-firing semi-automatic pistol. Effective at close range.
       
  • Top Break (VG)
    • High-caliber revolver effective out to medium range.
       

» Launcher «

  • M1 Bazooka (VG)
    • Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles.
       
  • MK11 Launcher (VG)
    • Repurposed launcher firing two-inch mortars. Very effective against infantry.
       
  • Panzerfaust (VG)
    • Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry.
       
  • Panzerschreck (VG)
    • Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles.
       

» Light Machine Gun «

  • Light Machine Gun Charlie (VG)
    • Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire.
       
  • DP27 (VG)
    • Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range.
       
  • MG42 (VG)
    • Extreme rate-of-fire LMG able to suppress enemy forces at medium range.
       
  • Type 11 (VG)
    • Lighter LMG offers additional maneuverability to reposition during battle.
       

» Melee «

  • Combat Shield (VG)
    • Improvised armored shield. Impenetrable to ballistics and resistant to most explosives.
       
  • FS Fighting Knife (VG)
    • Commando fighting knife. Effective at surprise attacks or in close-quarters fighting.
       
  • Sawtooth (VG)
    • A club crafted from the jaws of the ocean's most fearsome predator.
    • Available via the Season One Battle Pass.
       

» Shotgun «

  • Combat Shotgun (VG)
    • Pump-action shotgun offering additional effective range.
       
  • Double Barrel (VG)
    • Break-action shotgun with a fast rate-of-fire. Effective at close range.
       
  • Einhorn Revolving (VG)
    • Prototype shotgun with a revolving cylinder. Effective at close range.
       
  • Gracey Auto (VG)
    • Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range.
       

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body.
       
  • Gorenko Anti-Tank Rifle (VG)
    • Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike.
    • Available via the Season One Battle Pass.
       
  • Kar98k (VG)
    • Versatile bolt-action rifle. Immediately lethal to the torso and head.
       
  • Type 99 (VG)
    • Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head.
       

» Submachine Gun «

  • M1912 (VG)
    • High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements.
       
  • Submachine Gun Charlie (VG)
    • Workhorse SMG suited to all short to medium range engagements.
       
  • Owen (VG)
    • High-caliber full-auto SMG with accuracy for medium ranges.
       
  • PPSh-41 (VG)
    • Incredibly fast firing SMG that eliminates close range threats quickly.
       
  • Sten (VG)
    • High-mobility full-auto SMG ideal for flanking enemy positions.
       
  • Type 100 (VG)
    • High-accuracy and low recoil SMG offering additional effective range.
       

» Tactical Rifle «

  • G-43 (VG)
    • High rate-of-fire semi-automatic rifle most effective at medium range.
       
  • M1 Garand (VG)
    • Versatile rifle offering effective accuracy and stopping power at all ranges.
       
  • SVT-40 (VG)
    • High-caliber semi-automatic battle rifle. Especially effective with headshots.
       

New Weapons (In-Season)

» Melee «

  • Katana (VG)
    • A single-edged Japanese longsword. Deadly in close quarters combat.
    • Available later in Season One via Store Bundle.
       

New Unlock Challenge Missions (BOCW)

  • Grav: Assault Rifle (BOCW)
    • Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches. 
       
  • .410 Ironhide: Shotgun (BOCW)
    • Using Shotguns, get 2 Point Blank kills in 15 different completed matches. 
       

Weapon Adjustments

Please be aware that a balance update will be released shortly after launch that will include considerable changes across Weapons from all 3 Chapters (MW/BOCW/VG). More information about this update will be made available via our social channels and Trello board.

» Melee «

  • Ballistic Knife (BOCW)
    • Melee damage decreased to 90, down from 135
       
  • Battle Axe (BOCW)
    • Damage decreased to 135, down from 175
       
  • Cane (BOCW)
    • Damage decreased to 135, down from 150
       
  • Kali Sticks (MW)
    • Damage decreased to 65, down from 90
    • Lunge Distance decreased by 7.7%
    • Melee Finisher now requires 4 hits, up from 2
    • Note: These changes also affect MW Multiplayer
       
  • Mace (BOCW)
    • Damage decreased to 135, down from 150
       
  • Sai (BOCW)
    • Damage decreased to 70, down from 135
    • Lunge Distance decreased 7.7%
    • Melee Finisher now requires 4 hits, up from 2

 

OPERATORS

 

 

New Operators

  • Francis “Kai” Lanakila: S.O.T.F. Trident (Launch)
    • Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass. 
       
  • Lewis Howard: S.O.T.F. Trident (In-Season)
    • Acquire Lewis via featured Bundles, set for launch during Season One. 
       
  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident (In-Season)
    • Acquire Isabella via featured Bundles, set for launch during Season One. 
       

NOTE: Those who have all three members of Trident and level them up to 20 will get special gold-trimmed outfits, as well as some incredibly badass Platinum Operator Skins if they maxed out all 12 Operators from the other four Task Forces.

 

PRESTIGE

 

 

At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season. 

Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer / Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities.

This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

  • Level 50
    • New Prestige
    • Emblem
    • Weapon Blueprint
    • Battle Pass Tier Skip

  • Level 100
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip

  • Level 150
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip

  • Level 190
    • All Season Challenges Available

  • Level 200
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
    • Master Prestige Calling Card

  • Levels 250–1,000
    • Ability to earn additional Prestige Levels, if they were not reached during the pre-season.

NOTE: Your Prestige-leveling journey is synchronized between Vanguard and Warzone Pacific, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in either game!

 

DOWNLOADS

 

 

The Season One update will have a download size of approximately 40 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 44.7 GB

  • PlayStation 4:
    • 44.7 GB

  • Xbox One Series X / S:
    • 41.2 GB

  • Xbox One:
    • 41.2 GB

  • PC:
    • 37.8 GB (Warzone Only)
    • 69.1 GB (Warzone and Modern Warfare®) 

 

NOTES:

  • PC users will also need 8 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

 

- Raven Software

 

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

 

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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