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Hello everyone!

We’d like to thank you for your patience while we investigated the issue related to Battle Pass XP gains. We’re happy to say that this issue has been resolved. In light of this fix and to compensate players for the prior disruption, we’ve decided to do the following:

  • Affected Players will be retroactively awarded XP for prior matches played
    • In order to receive this bonus, Players must log in to Warzone before the end of Chapter Three Season Two on April 27th at 10 AM PT
    • The XP may have started appearing for some Players last night, April 19th (PT)
  • In addition, all Players who logged in during Season Two will receive two 1-hour Double Battle Pass XP Tokens
    • These Tokens will be usable through the current and future Seasons

We hope you round off this Season on a fun note (maybe even a W) and look forward to seeing you in Season Three!




Battle Royale Adjustments

At the start of Season Two Reloaded, we talked about our intent to merge the core and Vanguard Royale experiences into a single, coherent Mode. We’ve now arrived at the final step of the merger, with Vanguard Royale Public Events joining the core BR event pool.

  • Public Events

    • Added:
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
      • Resurgence
  • Loadout Drop Events:

    • First free Loadout Drop now occurs earlier
      • This change should make for better parity in the power curve.
    • Second free Loadout Drop remains in the 5th Circle
  • Guaranteed Events: 

    • Infil:
      • Heavy Weapon Crate
      • Plunder Crate

        Being incentivised to landing in different locations due to Legendary loot appearing in the early game is a good opportunity for POI rotation.
    • 4th Circle:
      • Restock
      • Fire Sale

        Having mid-game events help players restock their inventory and give players improved looting opportunities in the mid-to-late game, especially if returning from the Gulag.

As a reminder, here are some of the other changes that were implemented to core BR over the previous weeks:

  • Gameplay
    • Default core health is now at 150 (up from 100)
  • Loot
    • Dead Silence will remain as Legendary ground loot
  • Contracts
    • “Big Game Bounty”
    • “Top Secret”
    • “Supply Drop”

We’re excited to see this initiative come to fruition and look forward to monitoring your continued feedback. Time to drop in!



  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where the Restock and Quick Fix Perk descriptions did not match their current functionality.
  • Fixed an issue where some Keyboard and Mouse button prompts could be seen when using a Gamepad.
  • Fixed an issue where the button prompt when receiving a Playlist Update would incorrectly say “Exit” instead of “Restart Now”
  • Fixed an issue where Players could not invite other Players to join their party from the “Invite From Social” menu.
  • Fixed an issue where “The Wall” Blueprint would disappear in-game before Players could receive it.
  • Fixed an issue allowing Players to clip through Golden Bunker doors.
  • Fixed an issue causing Combat Shield Blueprints to not appear correctly when equipped in a Loadout.




  • Vehicles have returned to Rebirth Island.



  • Fixed an issue with the Submachine Gun Echo (MW) causing right-side extremities to take 20 or 27 damage instead of 34.
  • Fixed an issue preventing Players from inviting friends to a party from the Social menu.
  • Fixed an issue causing staged loot on Rebirth Island to despawn.




  • Fixed an issue with the description text for several Perks.
  • Fixed an issue in the Operator selection menu that would kick Players back to the Play menu.
  • Fixed various descriptive text and labels on Store Bundles.
  • Fixed an issue causing new Players to encounter Dev Error 6036 upon entering Training mode.




You Got Jebaited

Gameplay Adjustments 

  • Custom Loadouts have been removed.

Loadout Weapons were clearly overpowered due to Players equpping effective combinations of Attachments on them. In order to level the playing field for everyone, we have removed Loadouts from the game. May RNG be on your side!

  • Parachuting functionality has been modified in Caldera.

Data indicates that a considerable number of Players die upon Infil. Given the ongoing struggle, we’ve removed this initial barrier of entry. We’d like to thank our creators for providing live demonstrations of this issue.

New Tactical Equipment

  • Fortification Grenade
    • Players can throw this grenade to generate a 20x20x20 fortified box base equipped with a Firesale Buy Station, Anti-Aircraft Gun, and defensive Armored Truck AI, giving them a distinct advantage during open-area confrontations.

Upon analyzing our heat maps, we’ve determined that Players need better tools to engage with one another in low density areas. We fully expect portable fortresses to help improve survivability and leave a mark on enemy morale.

New Contract

You Got Jebaited
  • Subscribe Now!
    • This Contract marks all Players using prefixes/suffixes/clan tags including but not limited to TTV, FBG, YTG, TK, TOK, as high value targets for the duration of the match. Enjoy the new followers!

New Lootable Fauna

  • Don’t feed the sharks. 🦈



Weapon Adjustments

» Launchers «

  • Launcher functionality has been modified in Caldera.

» Light Machine Guns «

  • Bren (VG)
    • Minimum Damage increased to 125, up from 30




  • Private Matches have been updated to align with Public Match settings.



  • Fixed an issue causing inconsistent Operator parachuting functionality.
  • Fixed an issue causing the Community Challenges under the Rebirth Reinforced Event tab to not display the current/updated challenge.
  • Fixed an issue causing the Armaguerra 43 (VG) to mistakenly appear ingame as Submachine Gun Charlie.
  • Fixed an issue causing the Circle to occasionally move outside of playable space on Caldera.
  • Fixed an issue causing Party Invite notification text to appear misaligned.
  • Fixed an issue causing Armor Satchels acquired via Heavy Weapon Crates to equip with 0 out of 8 Armor Plates available.
  • Fixed an issue causing Heavy Weapon Crate pallets to occasionally appear as non interactable ground loot.
  • Fixed an issue causing an incorrect Mode to appear on the menu while queueing for a Match.
  • Fixed an issue causing a Scavenger Contract loot crate to spawn outside of reach on Rebirth Island.




Perk Adjustments

We see this chapter of Warzone as an ever-evolving and layered gameplay space where we want both counterplay and interplay between systems to be viable. We want to provide Players with a variety of tools to create even more interesting stories or “big-brain” plays that take advantage of systems in ways that we as developers never thought possible.

Perks are going to make for a significant part of the push towards this objective. The changes observed today represent a glimpse of what is to come in Season Three.

Below are the outlined adjustments:

  • Scavenger
    • The pouch will now have a cyan outline for those with Scavenger equipped.
    • Increased dissipation time from 20 seconds to 60 seconds.
    • The pouch now gives +1 Armor Plate on top of previous items.
    • Text update.

Scavenger was originally built for a multiplayer encounter where your eliminations are typically easy to reach and foot traffic aligns with elimination zones. In a Battle Royale setting, Players have a lot more space to cover and a lot more time passes in between encounters. With this change we aim to assist in identifying where your spoils of war are located while also providing more time to acquire them. The update to the items may seem small but a more aggressive Player may see better results in staying stocked up on gear.


  • Restock
    • Recharge time reduced from 50 seconds to 25 seconds.
    • Stim is now on a 60 second timer to reduce spam and gas abuse.
    • Incorrect ingame text “50s” will be updated in a future update.

Restock saw an increase in time with the original launch of Battle Royale. As Warzone has evolved, it has become noticeable that its strength has diminished. We want there to be stronger choices in the Red category of Perks that heavily impact the playstyle around the respective Perk, and there is an opportunity with this revamp to create room for experimenting with various equipment that doesn't get as much love.


  • E.O.D.
    • E.O.D. will reduce damage or cap the damage whichever is higher.
    • Raised cap on explosive damage from 80 to 200.
    • Raise damage reduction from 35% to 45%.
    • Text update.

With the adjustment to lethals dealing more damage in Season 1, we wanted to align E.O.D. with those changes so there is a viable counter in the Perk meta.


  • Quick Fix
    • Inserting an Armor Plate will now begin regenerating health.
    • Text update.

Quick Fix was already a decent meta contender but similar to the other perks it was primarily built for Multiplayer. This change makes its effect more potent in a Battle Royale setting and we hope will lead to some really fascinating plays.


  • Ghost
    • The "Ghost" stealth effect will now only apply if the Player is moving.
    • Players can observe this via the arrow representing their Operator in the minimap fading when “Ghost” is active.
    • A text update will be coming in the future to clarify these changes.

In a pre-Caldera world, Ghost has always been very beneficial. However, in Caldera it is obvious that it has become even stronger with the ability to seek visual cover in foliage across the map. With this change we aim to balance the Perk around being mobile or being stationary, to provide more counter play opportunities around the Ghost perk. We are thoroughly looking at the stealth and detection meta with the intent to create more value in the options available to acquire and combat it. 


  • We’ve also updated tooltip text for the following Perks:
    • Tune Up
    • Kill Chain
    • Pointman
    • Hardline


We would like to thank all of our Players in the community who have made suggestions and generated discussions around Perks in Warzone. Please continue to provide feedback as we move towards some of the best Seasons of Warzone yet!




Season Two 5-Week Playlist Forecast

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.



  • Private Matches

    • Rebirth Resurgence
      • A variety of fixes and adjustments have been made to better simulate the experience found in Public Matches.
    • Rebirth Mini Royale
      • This mode has been disabled.
  • Vanguard Weapons now have inspect animations.




  • Deployable Buy Station
    • Added as Legendary ground loot, the Deployable Buy Station is a Field Upgrade that, once the marker is deployed, will call in a Buy Station to the location. 
    • The Deployable Buy Station has the same inventory as the normal Buy Station.
    • The Deployable Buy Station will show up on the Tac Map with its own unique icon. 


  • Gas Mask
    • Players will now be able to drop their Gas Mask, whether to give to a squad mate or out of choice, through the drop down inventory menu.
  • Armor Satchels
    • Players can collect the Armor Plates within ground loot Armor Satchels, even if they are currently equipped with an Armor Satchel.
    • Armor Satchels now show how many Armor Plates they contain in their loot card.
  • Recovery
    • While downed, Players will be able to control the state they will be self-revived into to allow for being in a prone or crouched state.
  • Contracts
    • In-world Contracts have been rotated at an angle to make them easier to find and ping.
    • Contracts will show on the Tac Map, even when an existing Contract is in progress, to better enable forward tactical planning.
    • Rebalanced the distribution of Contracts in Battle Royale and Plunder modes to better favor Bounties.
    • “Most Wanted” has been removed from the selection pool of “Top Secret”.
  • Smoke Grenades
    • Improvements have been made to better distinguish the visual differences between Loadout Drop Markers, the new Deployable Buy Station Markers, and Smoke Grenades, when viewed in-world.
  • Parachutes
    • Players can now cut their parachutes at any point before their feet touch the ground.
    • An adjustment has been made to slightly increase the height required for being able to deploy a parachute in order to reduce false positives of the parachute opening when jumping at an angled, low height.
    • Note; an additional bug fix is in development to fix certain Operator parachute behavior currently being inconsistent.
  • Heavy Weapon Drop Public Event
    • Heavy Weapon Drops have had their default loot vastly improved, and now include a guaranteed UAV, and a guaranteed Legendary loot item.
  • Fire Sale Public Event
    • The Buy Station Fire Sale discount has been decreased from 80% to 50% for UAV’s.
  • Commendations
    • The Commendations page will now show unearned Commendations to better help players collect  them all.


New Rebirth Island Ingredients

  • Weapon Trade Station 
    • This feature allows Players to trade their currently equipped Weapon for great commodities such as Armor Satchels, Killstreaks, Cash and much more.

Here's a complete list of Weapon Trade Station opportunities and their respective rewards:

  • Fire Sale Deal
    • Accepts any Weapon and gives great rewards. Players can ONLY DO THIS 1 TIME per Weapon Trade Station.
    • Legendary Rarity Weapon with 2 extra magazines
    • 1 Legendary Field Upgrade OR 1 Legendary Killstreak
    • 1 Self-Revive OR Gas Mask OR Armor Satchel OR Durable Gas Mask (Very Low Drop %)
    • 1 Lethal Equipment OR $500 OR $800
    • 1 Tactical Equipment OR $500 OR $800
  • Legendary/Custom/Ultra/Heroic Rarity Weapon
    • Rare Rarity Gun with 2 extra magazines
    • Legendary Killstreak
    • 1 Legendary Field Upgrade OR Specialist Token (Very Low Drop %)
    • $800 OR $1200
    • 1 Lethal Equipment OR Tactical Equipment
  • Epic Rarity Weapon
    • Uncommon Rarity Gun with 2 extra magazines
    • Self-Revive 
    • Armor Satchel or Epic Killstreak or Epic Field Upgrade or Legendary Field Upgrade (Very Low Drop %)
    • $500 OR $800
  • Rare Rarity Gun/Melee Weapon
    • Common Rarity Gun
    • Gas Mask
    • Rare Field Upgrade OR Armor Satchel OR Munition Box (Very Low Drop %)
  • Uncommon Rarity Gun Weapon
    • Common Rarity Gun
    • 1 Lethal Equipment 
    • 1 Tactical Equipment 
  • Common Rarity Weapon
    • Another randomized Common Rarity Gun


  • Communications Towers
    • Players may spend $1500 (or $5000 in Plunder) to activate red Communications Towers across the map to enable a stationary UAV at its location.


  • Staged Blueprints & Items
    • Players may find iconic Blueprints and powerful items strategically placed across the map.


  • Golden Vaults & Secrets
    • This new version of Rebirth Island contains many secrets and bunker doors to be located and unlocked.



Generic Action Shot

Rebirth Reinforced

  • Rebirth Community Challenges
    • All Operators will need to work together to complete four Community Challenges which will each unlock new gameplay elements and provide massive amounts of Player XP:
      • Operators must get a combined 20 billion kills on Rebirth Island to unlock the Weapon Trade Station and earn 25k XP.
      • Operators must trade a combined 190 Million Weapons to the Weapon Trade Station to unlock the Communications Towers and earn 50k XP.
      • Operators must secure a combined 130 Million Payloads on Rebirth Island to unlock the Armored Truck Deployment Public Event and earn 75k XP.
      • Operators must gather a combined $40 Trillion in Blood Money on Rebirth Island to unlock the Golden Vault Mystery and earn 100k XP.
  • Participation Challenges
    • We also have four Participation Challenges!
      • Wipe 3 enemies in Resurgence Solos on Rebirth Island.
      • Trade 30 Legendary Weapons to the Weapon Trade Station on Rebirth Island.
      • Push or halt the Payload for a total of 20 minutes on Rebirth Island.
      • Gather $5 Million in Blood Money on Rebirth Island.
  • Rewards
    • Seven cosmetic rewards will be available with this event.
    • Each Participation Challenge will have its own unique reward.
    • Winning 25 Resurgence matches will unlock another reward.
    • There are also 2 mystery rewards to unlock by deciphering secrets on the island…



New Modes

  • Rebirth Payload
    • A 12 vs. 12, fast-paced & simplified variant of the Limited-Time Mode with one Payload to push or halt.
  • Rebirth Blood Money
    • It's time for Plunder fans to drop in to Rebirth Island for a hectic version of a fan favorite mode. 
  • Rebirth Resurgence Solos
    • Tired of carrying all your friends to victory in other Resurgence modes? Now you can drop in solo!
    • In Resurgence Solos, you start the match with a free Redeploy. On death, this Redeploy will be used up and will require you to stay alive for a short time period to earn another one.


Mode Adjustments

  • New Public Events (Rebirth Island - All Modes)
    • Armored Truck Deployment
      • Rebirth Reinforced introduces the "Armored Truck Deployment" event that drops lethal vehicles into the Warzone.
    • Vanguard Events
      • Rebirth now also supports the Vanguard Public Events such as Weapon Drop, Cash Drop, and Restock.
    • Juggernaut Armor Drops
      • These drops will be very rare so don’t miss out on capturing them!
  • Rebirth Resurgence
    • Following feedback from the community, all Players drop with the same Weapon on spawn & respawn and the Weapon will change with each circle. 
    • Players will spawn with Weapons from Vanguard, Cold War, and Modern Warfare.
    • Added an icon to clarify when spawn protection is active. 
    • Resurgence now has custom voice overs. 
    • Re-balanced the quantity of contract types to make Top Secret and Supply Drop contracts more scarce
    • Free Loadout Drop will now drop approximately 50 meters closer to a squad to improve accessibility.
  • Battle Royale
    • After two seasons of Vanguard Royale being in regular playlist rotation, and listening to your feedback, we are starting to merge the two Battle Royale experiences into one. We have been really happy with the reception to Vanguard Royale, and as we have listened, watched, and enjoyed all the conversations about the two Battle Royale modes, it’s now time to take the best bits from each and create the definitive Battle Royale experience, starting at launch and with further updates happening during the in-season and the seasons ahead.

      • Launch
        • Gameplay
          • Default core health is now at 150 (up from 100).
        • Loot
          • Dead Silence will remain as Legendary ground loot.
      • Season Ahead
        • Contracts
          • All Vanguard Royale Contracts will be integrated;
            • “Big Game Bounty”
            • “Top Secret”
            • “Supply Drop”
        • Public Events
          • All Vanguard Royale Public Events will be integrated into the event pool;
            • Cash Drops
            • Heavy Weapon Drops
            • Resurgence
            • Restock


As always we will continue to monitor and listen to feedback, as well as communicate any experiments that we plan to carry out during the in-season to further refine Battle Royale.



Rebirth Island Adjustments

Overall Updates

  • We've increased the amount of loot in less visited areas to encourage players to explore the island.
  • We've added plenty of cover in hotspots where players usually get killed to give them a chance to fight back.

New Features

  • Enviornmental improvements
    • A new skybox - We're still delivering the bright and sunny afternoon sky that is beloved by the community, but with a few twists : Drastic sun orientation update to change the shapes of the shadows throughout the map, and also added stormy/dramatic clouds on the horizon.
    • New lighting & atmosphere - We've doubled down on the bright and vibrant color treatment globally, and also updated the atmospheric fog to match the new skybox.
    • New signage & murals.
  • Redeploy Balloons have arrived on Rebirth but with a few twists; destroyed by default, less health, and between 0-4 balloons active at the same time.
  • Gulag Revamp:  The mid-section of the Gulag has been modified to create more exciting engagements for Iron Trials.


Image of underground research lab

Security Area becomes Stronghold

The Security Area is now known as Stronghold following Perseus’s reinforcement project. Stronghold features two new structures - the administrative building and the radar building (replacing the communications tower). Expect to find plenty of items for close combat engagements.


Image of underground research lab

Shore becomes Dock

The previously empty Shore has now become Dock. With an anchored cargo ship now present, climb aboard via the extended concrete helipad and discover the loot inside.


Image of underground research lab

Prison Yard

The Prison Yard has been partially reinforced and the construction materials can be used as cover or as platforms for jumping onto the guard wall walkways. The repainted water tower with Persus’s flags looms in the distance.


Image of underground research lab

Boat Docked at Nova 6 Factory

A second cargo ship has arrived at the Nova 6 Factory. Explore the ship for items and Supply Boxes but avoid falling into the water - it could be dangerous!



All Platforms
  • A Ukrainian Flag Calling Card has been added to both Warzone and Modern Warfare. This FREE Calling Card is now in your inventory. Equip in the Barracks tab, under Customization.
  • Mouse scrolling speed in the Store has been reduced for more comfortable navigation.
  • Improved gamepad navigation in the Options menu in tabs that contain sub-tabs.
  • Improved mouse & keyboard navigation in the Mastery Challenges menu.
  • Players can now equip their Vanguard Clan Emblems and Calling Card Frame rewards.
  • Icons in-game have had their visible distance increased from 400 meters to 600 meters.


  • Players will now be able to see the world storytelling shown on the new front end screen that was previously exclusive only to console players.
  • The “Update Requires Restart” pop-up will now restart your client automatically after 5 seconds.
  • Added a button to Leave Squad Party in the Play tab when in a Party.
  • The Airplane Sensitivity Multiplier has been split into: 
    • Helicopter Sensitivity Multiplier which only applies to the Heli.
    • Airplane Basic Sensitivity Multiplier which only applies to the Bomber and Fighter planes with Advanced Controls disabled.
    • Airplane Advanced Sensitivity Multiplier which only applies to the Fighter with Advanced Controls enabled.



  • Fixed an issue where the “FerroFluid” Blueprint was unable to be equipped in-game.
  • Fixed an issue where Pings would appear inconsistent around Redeploy Balloons.
  • Fixed an issue where Polina’s “Cloaked for Combat” skin would appear with the incorrect head model.
  • Fixed an issue where the "Armored Strength" Blueprint was unable to equip the 9mm 60 Round Drums attachment.
  • Fixed an issue where the Season Two Challenge “Get pistol double kills” would not track.
  • Fixed an issue where the Portable Decontamination Station would break after being placed when the circle has closed.
  • Fixed an issue where Xbox users with their Multiplayer privileges set to Block are able to join another Player's party.
  • Fixed an issue where the Deployable Cover Field Upgrade could be used to access areas outside of the map.
  • Fixed a bug that was causing the Quick Inventory to not display the selected item as prominently as intended.
  • Fixed an issue where the Combat Shield (VG) was not properly covering a Players head when equipped.



For a list of known #Warzone issues, please check out our dedicated Trello Board.



New Weapons

Image of KG M40 assault rifle
  • Armaguerra 43 (VG)
    • Very high rate-of-fire SMG. Effective at short to medium range engagements. 


Weapon Adjustments

» Assault Rifles «

  • Vargo 52 (BOCW)
    • Maximum Damage decreased from 28 to 27
    • Minimum Damage decreased from 24 to 23
    • Neck Damage Multiplier increased from 1.2 to 1.3

The Vargo 52 (BOCW) is a powerful new addition to the AR category and was outperforming where we wanted it to be. We expect that the weapon will still excel within its damage range and will be keeping a close eye on it for the future. 

  • Volkssturmgewehr (VG)
    • Gun Kick adjusted

The Volkssturmgewehr (VG) tended to drift to the right while firing, which could distract or obstruct sight when it mattered most. This change mutes that Weapon movement considerably.

» Marksman Rifles «

  • G-43 (VG)
    • Bullet Velocity increased by 13.8%
  • M1 Garand (VG)
    • Bullet Velocity increased by 14.3%
    • ADS Movement Speed increased from .86 to 1
    • ADS Interrupt Time increased from 300ms to 250ms

ADS Interrupt Time is the point in the Aim Down Sight animation where it can be interrupted by other actions. This change will make its Handling feel lighter and more responsive.

  • SVT-40 (VG)
    • Bullet Velocity increased by 16%

Vanguard Marksman Rifles were behind when looking at velocity. These adjustments are intended to make them far more reliable at their optimal ranges.

» Melee «

  • Most Melee Weapons now execute a Melee Finisher on a second consecutive strike.

This change is significant as Melee Weapons deal 135 damage, which if left unchanged, would consistently require 3 hits to kill with the increase to base health.

» Shotgun «

  • Vanguard Shotgun Damage increased by 10%.
  • Einhorn Revolving (VG)
    • Magazine Capacity increased from 5 to 6

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • [Controller Only] Aim Assist enabled when not in ADS
  • Type 99 (VG)
    • [Controller Only] Aim Assist enabled when not in ADS

» Submachine Guns «

  • Sten (VG)
    • 7.62 Gorenko Capacity increased from 32 to 36
    • .45 ACP Round Fast Mags Capacity increased from 28 to 32
    • 9mm Mags Capacity increased from 20 to 28

On paper, the Sten (VG) has an incredibly compelling stat-line. In reality, it suffered far too much from its limited magazine capacities–which prevented it from piercing the upper echelon of Submachine Guns. A moderate mag size increase will make the Sten (VG) a more competitive option for those who prefer highly-mobile playstyles.

  • Welgun (VG)
    • Fire Rate decreased by 2.2%
    • Recoil increased slightly



» Ammunition «

  • Hollow Point
    • Damage Range now decreased by 20%

Hollow Point has been heavily leaned on by Submachine Guns and with good reason. Its previous damage range penalty would rarely affect the most common engagement distances. This adjustment to the ammunition results in a powerful tool, you'll just have to get a little closer. 

Our ongoing goal with ammunition is to provide options and move away from a singular choice that's "good for any occasion".

» Barrel «

  • 3-Line Rifle (VG)
    • 500mm MN Custom
      • Flinch Resistance now properly reduces camera pitch when hit
  • Kar98k (VG)
    • VDD 660mm 05HE
      • Flinch Resistance now properly reduces camera pitch when hit
  • Type 100 (VG)
    • Warubachi 134mm Rapid
      • Visual Recoil decreased
  • Type 99 (VG)
    • Shiraishi 712mm Sniper
      • Flinch Resistance now properly reduces camera pitch when hit
  • Welgun (VG)
    • 320mm SA Shrouded
      • Recoil Control decreased from 36% to 15%


» Magazine «

  • Einhorn Revolving (VG)
    • 16 Gauge 12 Round Cylinder
      • Magazine Capacity increased from 7 to 12
      • Reload Speed increased slightly
    • Birdshot 6 Round Cylinder
      • Reload Speed increased slightly
  • Welgun (VG)
    • .45 48 Round Mags
      • Visual Recoil decreased
    • 7.62 Gorenko 40 Round Mags
      • Fire Rate increased from 11% to 12%
      • Maximum Damage decreased from 30 to 29
      • Mid Damage decreased from 26 to 25
      • Min Damage decreased from 21 to 20
      • Recoil Control decreased from 22% to 16%

The Gorenko 40 Round Mags was simply providing far too much value and was overdue for an adjustment. This still leaves the Welgun in a very strong position despite the change to this particular Magazine. 

  • Armaguerra 43 (VG)
    • .30 Russian Mags
      • Removed an unintended global damage bonus on the Magazine. The mag has an intentional 0.95 locational damage multiplier on the Head, Neck and Upper Torso which remains in effect

The .30 round mags incorrectly went live with both an increase in damage globally and a decrease in locational damage for the head, neck, and upper torso. Only the decrease is intentional and as such, this update removes the flat 10% damage increase provided by the mag.

The power of this attachment primarily comes from the increased fire rate it provides the already lightning-fast Armaguerra. We’ll be monitoring its performance along with all other smaller magazines due to the change to core health and will make further adjustments as necessary.


» Perk «

  • DP27 (VG)
    • Hardscope
      • Recoil Control decreased

» Rear Grip «

  • Sniper Rifles
    • Airborne Elastic Wrap (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Dropshot Wrap (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Field Tape (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • SASR Jungle Grip (BOCW)
      • Flinch Resistance now properly reduces camera pitch when hit
    • Polymer Grip (VG)
      • Flinch Resistance now properly reduces camera pitch when hit



The Season Two update will have a download size of approximately 9.0 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 8.9 GB

  • PlayStation 4:
    • 8.9 GB

  • Xbox Series X / S:
    • 9.0 GB

  • Xbox One:
    • 9.0 GB

  • PC:
    • 7.1 GB (Warzone Only)
    • 12.4 GB (Warzone and Modern Warfare®) 

Note: PC users will also need 17.4 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

- Raven Software


For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and Vanguard Zombies, follow @Treyarch.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.


*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

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